Resume
Resume
Method in Scheme Class
Overview
The Resume
method in the Scheme class is used to restart a scheme that has been previously paused. This functionality is essential for resuming the progression of schemes that were temporarily halted.
Syntax
public void Resume()
Description
- This method checks if the
Schemer
(the entity managing the scheme) is not null before calling theResume
method on it. This ensures that only active and manageable schemes can be resumed.
Usage
The Resume
method is typically utilized in game scenarios where paused schemes need to be restarted due to gameplay events concluding, such as the end of a dialogue interaction, cutscene, or a specific player action.
Example of Usage
public class SchemeManagement : MonoBehaviour {
void ResumePlayerScheme(string schemeName) {
Scheme schemeToResume = IM.Player.GetScheme(schemeName);
if (schemeToResume != null) {
schemeToResume.Resume();
Debug.Log($"Resumed scheme: {schemeName}");
} else {
Debug.Log($"Scheme not found: {schemeName}");
}
}
}
Description
- The
ResumePlayerScheme
method in this example demonstrates how to resume a specific scheme by name. It retrieves the scheme usingIM.Player.GetScheme
and then calls theResume
method on it. - The method logs a message indicating whether the scheme was successfully resumed or if it was not found.
Remarks
- The
Resume
method is crucial for managing the flow and progression of schemes within the game, providing flexibility and control over their execution. - Proper handling of the resumed state in the game's logic is essential to ensure a consistent and engaging player experience.