Pause Node
⏸️ Pause Node
The Pause node stops the execution of the current Scheme.
🧠 What it does
When executed, the scheme is paused until a Resume node is triggered. This is useful for waiting on player input or external events.
The execution state is stored and will resume from the next node when resumed.
📌 Use Case
Pause the scheme when a key is pressed, and resume when another is released.
⚠️ Note
- While paused, no other nodes will be executed.
- Requires a matching
Resumenode to continue.
🔗 Related Nodes
ResumeRepeaterKey Handler
Used when you want to halt a scheme’s logic, awaiting external confirmation or action.