HasParent

From Intrigues Wiki
Revision as of 04:52, 23 December 2023 by Tayfunwiki (talk | contribs) (Created page with "== <code>HasParent</code> Property in Actor Class == === Overview === The <code>HasParent</code> property in the <code>Actor</code> class is a boolean value that indicates whether the actor has any living parents. This property is key in determining the actor's immediate family structure, essential in games where family dynamics and lineage play a significant role. === Syntax === <syntaxhighlight lang="c#"> public bool HasParent => Parents(false).Any(); </syntaxhighlig...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

HasParent Property in Actor Class

Overview

The HasParent property in the Actor class is a boolean value that indicates whether the actor has any living parents. This property is key in determining the actor's immediate family structure, essential in games where family dynamics and lineage play a significant role.

Syntax

public bool HasParent => Parents(false).Any();

Description

  • Property Type: bool. The HasParent property indicates whether the actor has at least one living parent.
  • Property Logic: The property uses the Parents method with the inclusivePassive parameter set to false. This setting retrieves only living parents, and then the .Any() method checks if the returned collection is not empty.
  • Purpose: The HasParent property is crucial for identifying if an actor has living parents, impacting storylines, character motivations, social interactions, and gameplay mechanics related to family relationships.

Usage

This property is used to determine if an actor has living parents, influencing various elements of gameplay and narrative, especially in contexts where parental figures are significant.

Example:

if (someActor.HasParent) {
    // Execute logic specific to actors with living parents
}

In this example, specific game logic is executed if someActor has at least one living parent.

Remarks

  • Utilizing Parents(false).Any() provides a straightforward and efficient way to determine the presence of living parents.
  • The HasParent property is essential in games where an actor's family background influences their storyline, decisions, or interactions within the game world.
  • This property adds depth to character development and offers opportunities for rich storytelling, particularly in narrative-driven or role-playing games.