HasSisterInLaw

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Revision as of 05:16, 23 December 2023 by Tayfunwiki (talk | contribs) (Created page with "== <code>HasSisterInLaw</code> Property in Actor Class == === Overview === The <code>HasSisterInLaw</code> property in the <code>Actor</code> class is a boolean value indicating whether the actor has any living sisters-in-law. This property is significant in games where familial relationships, including those with in-laws, play a role in the narrative, character interactions, or gameplay mechanics. === Syntax === <syntaxhighlight lang="c#"> public bool HasSisterInLaw =...")
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HasSisterInLaw Property in Actor Class

Overview

The HasSisterInLaw property in the Actor class is a boolean value indicating whether the actor has any living sisters-in-law. This property is significant in games where familial relationships, including those with in-laws, play a role in the narrative, character interactions, or gameplay mechanics.

Syntax

public bool HasSisterInLaw => Siblings(false).SelectMany(s => s._spouses).Any(s => s.Gender == IGender.Female);

Description

  • Property Type: bool. The HasSisterInLaw property determines if the actor has at least one living sister-in-law.
  • Property Logic: This property uses the Siblings method with the inclusivePassive parameter set to false to retrieve only living siblings. It then employs SelectMany to collect all spouses of these siblings and uses .Any() to check if there is any female spouse (indicating a sister-in-law).
  • Purpose: The HasSisterInLaw property is crucial for identifying the presence of living sisters-in-law within the actor's extended family network. It can influence various gameplay elements such as social dynamics, alliances, inheritance disputes, and plot developments.

Usage

This property is used to ascertain if an actor has living sisters-in-law, impacting story development, gameplay decisions, and character interactions, particularly in contexts where extended family ties are integral.

Example:

if (someActor.HasSisterInLaw) {
    // Execute logic specific to actors with living sisters-in-law
}

In this example, specific game logic or narrative elements are conditioned based on the actor having living sisters-in-law.

Remarks

  • The use of Siblings(false).SelectMany(s => s._spouses).Any(s => s.Gender == IGender.Female) provides an efficient method to determine the presence of living sisters-in-law.
  • The HasSisterInLaw property is important in games where relationships with extended family members, such as sisters-in-law, impact the storyline, character motivations, or gameplay choices.
  • This property enhances the depth of character development and adds complexity to the social and familial dynamics within the game world.