AddChild

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Revision as of 05:55, 23 December 2023 by Tayfunwiki (talk | contribs) (Created page with "== <code>AddChild</code> Methods in Actor Class == === Overview === The <code>AddChild</code> methods in the <code>Actor</code> class are designed to add a child to the actor, either as a single parent or with a specified spouse. These methods are crucial in games where character relationships, lineage, and family dynamics are key elements of gameplay, narrative, or character development. === Method 1: Add Child as Single Parent === ==== Syntax ==== <syntaxhighlight l...")
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AddChild Methods in Actor Class

Overview

The AddChild methods in the Actor class are designed to add a child to the actor, either as a single parent or with a specified spouse. These methods are crucial in games where character relationships, lineage, and family dynamics are key elements of gameplay, narrative, or character development.

Method 1: Add Child as Single Parent

Syntax

public void AddChild(Actor child, bool joinFamily = true, bool setOrigin = true)

Parameters

  • child (Actor): The Actor object representing the child to be added.
  • joinFamily (bool): Optional. If true, the child will automatically join the actor's family. Defaults to true.
  • setOrigin (bool): Optional. If true, sets the child's origin family to the current actor's family. Defaults to true.

Description

This method allows an actor to add a child, optionally including the child in the actor's family and setting the child's origin family to be the same as the actor's.

Usage Example

public Actor parent;
public Actor child;

// Parent adds a child with automatic family joining and setting origin family
parent.AddChild(child);

In this example, the parent actor adds a child. The child automatically joins the parent's family, and the parent's family is set as the child's origin family.

Method 2: Add Child with Specified Spouse

Syntax

public void AddChild(Actor spouse, Actor child, bool joinFamily = true, bool setOrigin = true)

Parameters

  • spouse (Actor): The Actor object representing the other parent of the child.
  • child (Actor): The Actor object representing the child to be added.
  • joinFamily (bool): Optional. If true, the child will automatically join the family. Defaults to true.
  • setOrigin (bool): Optional. If true, sets the child's origin family to the current actor's family. Defaults to true.

Description

This method enables an actor, along with a specified spouse, to add a child. It includes options for the child to join the family and for setting the child's origin family.

Usage Example

public Actor mother;
public Actor father;
public Actor child;

// Mother and father add a child with automatic family joining and setting origin family
mother.AddChild(father, child);

In this example, a mother and father jointly add a child. The child is automatically included in their family, and the family is established as the child's origin family.

Remarks

  • These methods provide flexibility for representing complex family structures within the game, allowing for single parent or dual parent scenarios.
  • The options to join the family and set the origin family are important for the accurate portrayal of family dynamics and lineage.
  • The AddChild methods are crucial in narrative-driven games, role-playing games, or any game where character relationships and family heritage significantly influence the story and gameplay.