SchemeIsActive

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Revision as of 11:59, 23 December 2023 by Tayfunwiki (talk | contribs) (Created page with "== <code>SchemeIsActive</code> Method in Actor Class == === Overview === The <code>SchemeIsActive</code> method in the <code>Actor</code> class is designed to verify if a specific scheme is active based on provided conditions. This method is crucial in games where schemes, plots, or strategic actions play a significant role in the narrative, character interactions, or gameplay mechanics. === Syntax === <syntaxhighlight lang="c#"> public bool SchemeIsActive(string schem...")
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SchemeIsActive Method in Actor Class

Overview

The SchemeIsActive method in the Actor class is designed to verify if a specific scheme is active based on provided conditions. This method is crucial in games where schemes, plots, or strategic actions play a significant role in the narrative, character interactions, or gameplay mechanics.

Syntax

public bool SchemeIsActive(string schemeNameOrId, VerifyType type, Actor target = null)

Parameters

  • schemeNameOrId (string): Name or ID of the scheme to check.
  • type (VerifyType): The type of verification to be performed.
  • target (Actor): Optional. The actor target to check against, relevant only for ToTarget verification.

Description

  • Functionality: This method checks if a scheme, identified by its name or ID, is active based on the specified verification type. The VerifyType enum includes options to check if the scheme is active against a specific target (ToTarget), any target (ToAnyone), or if someone has activated the scheme against the current actor (FromAnyone).
  • Purpose: The SchemeIsActive method is essential for determining the status of schemes within the game, affecting decisions, character actions, and narrative outcomes.

Usage

This method is used to ascertain the activity status of a scheme, adjusting gameplay and narrative elements based on the existence and nature of such schemes.

Example of Usage:

public Actor conspirator; // Assume conspirator is an initialized instance of an Actor
public Actor target; // Assume target is an initialized instance of an Actor
string schemeId = "Assassination";

// Check if the 'Assassination' scheme is active against the target
bool isSchemeActive = conspirator.SchemeIsActive(schemeId, VerifyType.ToTarget, target);

if (isSchemeActive) {
    // Execute logic specific to the active scheme against the target
    // This could involve preparing defenses, countermeasures, or narrative developments
}

In this usage, it checks if an 'Assassination' scheme is active against a target.

Remarks

  • The SchemeIsActive method provides a dynamic way to interact with game scenarios involving schemes and strategic planning.
  • The method's flexibility, through the use of the VerifyType enum, allows for a nuanced approach to checking scheme statuses, accommodating various gameplay scenarios and storylines.
  • This method is particularly important in strategy games, role-playing games, or narrative-driven games where schemes and plots significantly influence the game's progression and character dynamics.