StartScheme

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Revision as of 16:39, 23 December 2023 by Tayfunwiki (talk | contribs) (Created page with "== <code>StartScheme</code> Method in Actor Class == === Overview === The <code>StartScheme</code> method is used to initiate a scheme against a specified target actor. It's an essential function in games where strategic actions, plots, and character interactions are driven by various schemes. === Syntax === <syntaxhighlight lang="c#"> public Scheme StartScheme(string schemeNameOrId, Actor target) </syntaxhighlight> === Parameters === * schemeNameOrId (string): The n...")
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StartScheme Method in Actor Class

Overview

The StartScheme method is used to initiate a scheme against a specified target actor. It's an essential function in games where strategic actions, plots, and character interactions are driven by various schemes.

Syntax

public Scheme StartScheme(string schemeNameOrId, Actor target)

Parameters

  • schemeNameOrId (string): The name or ID of the scheme to be initiated.
  • target (Actor): The actor who will be the target of the scheme.

Description

This method activates a scheme against a target actor, based on the scheme's identifier. It is useful in dynamic gameplay scenarios where players or AI characters must engage in strategic maneuvers or actions against others.

Usage

Used primarily to engage in strategic actions within the game, affecting gameplay, storyline, or character development based on the nature of the scheme.

Example of Usage

public Actor conspirator; // An instance of an actor initiating the scheme
public Actor target; // The target actor of the scheme
string schemeName = "Assassination";

Scheme newScheme = conspirator.StartScheme(schemeName, target);
// The scheme 'Assassination' is now active against the target

In this example, an actor initiates an 'Assassination' scheme against another actor. This action could trigger specific game mechanics or narrative developments related to the scheme.

Remarks

  • The StartScheme method is vital for games emphasizing strategic planning and manipulation.
  • By initiating schemes, characters can influence the game's narrative and the relationships between characters.