OnAgeChanged

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Revision as of 15:55, 24 December 2023 by Tayfunwiki (talk | contribs) (Created page with "== <code>onAgeChanged</code> Event in Actor Class == === Overview === The <code>onAgeChanged</code> event within the <code>Actor</code> class is triggered when there is a change in the actor's age. This event is crucial in games where age progression affects character development, gameplay mechanics, or narrative elements. === Description === * Event Type: <code>Action<Actor, int></code> * Functionality: Activated when the actor experiences an age change. The event ha...")
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onAgeChanged Event in Actor Class

Overview

The onAgeChanged event within the Actor class is triggered when there is a change in the actor's age. This event is crucial in games where age progression affects character development, gameplay mechanics, or narrative elements.

Description

  • Event Type: Action<Actor, int>
  • Functionality: Activated when the actor experiences an age change. The event handler receives the Actor object along with an integer representing the new age. This allows for specific actions or logic to be implemented in response to the age change, adapting the game to reflect the actor's development over time.

Usage

The event is used to trigger updates or custom actions within the game when an actor's age changes, which could include modifying character abilities, updating narrative elements, or changing gameplay features to align with the actor's new age.

Subscribing to the Event

To handle changes in an actor's age, a method with the signature Action<Actor, int> should be subscribed to the onAgeChanged event. Unsubscribing from the event is important to maintain game performance and prevent memory leaks.

Example of Usage

public class AgeChangeHandler : MonoBehaviour {
    public Actor actor;

    void Start() {
        if (actor != null) {
            actor.onAgeChanged += OnAgeChanged;
        }
    }

    private void OnAgeChanged(Actor actor, int newAge) {
        Debug.Log($"{actor.FullName} is now {newAge} years old.");
        // Logic to adapt to the actor's age change
    }

    void OnDestroy() {
        if (actor != null) {
            actor.onAgeChanged -= OnAgeChanged;
        }
    }
}

In this Unity script, AgeChangeHandler is attached to a GameObject and subscribes to the onAgeChanged event of an Actor. When the actor's age changes, the OnAgeChanged method is called, allowing the game to adapt to the new age, potentially affecting character abilities, status, or storylines.

Remarks

  • The onAgeChanged event adds a layer of realism and depth to the game by reflecting the natural progression of time and its impact on characters.
  • Properly managing this event can enhance the narrative and gameplay experience, providing a more dynamic and responsive environment.
  • This event is especially relevant in role-playing games, simulation games, and other genres where character development and the passage of time are integral to the gameplay.