OnDestroy

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Revision as of 05:39, 28 December 2023 by Tayfunwiki (talk | contribs) (Created page with "== <code>onDestroy</code> Event in Actor Class == === Overview === The <code>onDestroy</code> event in the Actor class is a crucial component in managing the lifecycle of actor instances within a game. This event is triggered when an Actor instance is destroyed, making it a key element in handling the removal of actors from the game environment. === Description === * Event Type: <code>Action<Actor></code> * Functionality: The event is fired when an Actor instance is d...")
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onDestroy Event in Actor Class

Overview

The onDestroy event in the Actor class is a crucial component in managing the lifecycle of actor instances within a game. This event is triggered when an Actor instance is destroyed, making it a key element in handling the removal of actors from the game environment.

Description

  • Event Type: Action<Actor>
  • Functionality: The event is fired when an Actor instance is destroyed. It provides a mechanism to respond to the actor's destruction, allowing for tasks such as cleanup operations, releasing resources, or triggering additional game mechanics that are dependent on the actor's existence.

Usage

The onDestroy event is primarily used for handling the aftermath of an actor's removal from the game. This can include deallocating resources associated with the actor, triggering other game events that depend on the actor's existence, or updating game states to reflect the actor's removal.

Example of Usage

public class ActorDestructionHandler : MonoBehaviour {
    public Actor actor;

    void Start() {
        if (actor != null) {
            actor.onDestroy += OnActorDestroyed;
        }
    }

    private void OnActorDestroyed(Actor destroyedActor) {
        Debug.Log($"Actor {destroyedActor.FullName} has been destroyed.");
        // Additional logic to handle the destruction of the actor
    }

    void OnDestroy() {
        if (actor != null) {
            actor.onDestroy -= OnActorDestroyed;
        }
    }
}

In this Unity script, ActorDestructionHandler subscribes to the onDestroy event of an Actor. When the actor is destroyed, the OnActorDestroyed method is called, allowing for any necessary cleanup or follow-up actions to be taken in response to the actor's removal from the game.

Remarks

  • The onDestroy event is essential for maintaining game integrity and performance, especially in scenarios where actors dynamically enter and leave the game world.
  • Proper handling of this event ensures that resources are appropriately managed, preventing memory leaks and ensuring that the game's state remains consistent.
  • This event is particularly important in games with complex character interactions and dynamic environments where the presence or absence of actors can significantly impact gameplay and narrative.