Close

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Revision as of 10:59, 4 January 2024 by Tayfunwiki (talk | contribs) (Created page with "== <code>Close</code> Method in DialogueManager Class == === Overview === The <code>Close</code> method in the DialogueManager class is an essential function for controlling the visibility and state of dialogue windows in the game. It allows for the selective or comprehensive closing of open dialogue panels, which is key in managing the flow and presentation of game dialogues. === Description === * Parameters: ** <code>justSchemeDialog</code> (bool, optional): Determi...")
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Close Method in DialogueManager Class

Overview

The Close method in the DialogueManager class is an essential function for controlling the visibility and state of dialogue windows in the game. It allows for the selective or comprehensive closing of open dialogue panels, which is key in managing the flow and presentation of game dialogues.

Description

  • Parameters:
    • justSchemeDialog (bool, optional): Determines the scope of the closing operation. If set to true, only dialogue windows associated with schemes are closed. If false, all dialogue windows are closed.
    • withoutNotification (bool, optional): Specifies whether to close the dialogues silently. If true, dialogues are closed without sending any notifications. If false, closing the dialogues may trigger additional notifications or events.
  • Functionality:
    • The method iterates through all instances of DialoguePanel.
    • Based on the value of justSchemeDialog, it selectively closes either all dialogue panels or only those marked as scheme dialogues.
    • The withoutNotification parameter controls whether the closing of dialogues triggers further notifications.

Usage

This method is used to control the state of dialogue windows in various scenarios, such as transitioning between game scenes, handling specific gameplay events, or responding to player actions that necessitate changes in dialogue display.

Example of Usage

public class DialogueController : MonoBehaviour {
    public void CloseSchemeDialogues() {
        DialogueManager.Close(justSchemeDialog: true, withoutNotification: true);
        Debug.Log("All scheme dialogues have been closed silently.");
    }

    public void CloseAllDialogues() {
        DialogueManager.Close(justSchemeDialog: false, withoutNotification: false);
        Debug.Log("All dialogues have been closed.");
    }
}

In this Unity script, DialogueController provides two methods for closing dialogues. CloseSchemeDialogues closes only the scheme-related dialogue windows without triggering notifications, while CloseAllDialogues closes all dialogue windows and allows for the triggering of notifications.

Remarks

  • The Close method in the DialogueManager class is critical for maintaining a clean and coherent dialogue interface, ensuring that dialogues do not persist beyond their relevance or obstruct gameplay.
  • Its flexibility in closing dialogues based on specific parameters allows for a tailored approach to dialogue management, fitting various gameplay scenarios.
  • Proper use of this method is crucial in games with complex dialogue systems, where managing the visibility and state of multiple dialogue windows is key to the player experience.