Clans

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Revision as of 13:39, 4 January 2024 by Tayfunwiki (talk | contribs) (Created page with "== <code>Clans</code> Property in IM Class == === Overview === The <code>Clans</code> property in the IM (Intrigue Manager) class grants access to the collection of clans active in the game during runtime. === Description === * Property Type: <code>IEnumerable<Clan></code> * Accessibility: Public and Static * Functionality: ** Returns an enumerable collection of <code>Clan</code> objects. ** Reflects all clans that are currently active within the game's runtime enviro...")
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Clans Property in IM Class

Overview

The Clans property in the IM (Intrigue Manager) class grants access to the collection of clans active in the game during runtime.

Description

  • Property Type: IEnumerable<Clan>
  • Accessibility: Public and Static
  • Functionality:
    • Returns an enumerable collection of Clan objects.
    • Reflects all clans that are currently active within the game's runtime environment.
    • The collection is dynamically updated to mirror the ongoing state and changes of clans in the game.

Usage

This property is essential for retrieving and managing information about active clans, facilitating clan-based interactions, strategies, and narrative developments within the game.

Example of Usage

public class ClanManagement : MonoBehaviour {
    void DisplayActiveClans() {
        var clans = IM.Clans;

        foreach (var clan in clans) {
            Debug.Log("Clan Name: " + clan.ClanName);
            Debug.Log("Clan Members Count: " + clan.MemberCount);
            // Additional logic for each clan
        }
    }
}

Description:

  • DisplayActiveClans: Iterates through the active clans, logging information such as each clan's name and the count of its members. This can be used for UI displays, game analytics, or other purposes.

Remarks

  • The Clans property is a vital tool in games where clans or similar groups play a central role in the gameplay or story.
  • It provides real-time access to clan data, essential for dynamic game scenarios where player actions or game events might influence clan status.
  • Effective utilization of this property can lead to rich, engaging gameplay experiences, particularly in strategy games, role-playing games, or any genre involving social dynamics and group affiliations.