SetPlayer

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Revision as of 15:50, 4 January 2024 by Tayfunwiki (talk | contribs) (Created page with "== <code>SetPlayer</code> Method in IM Class == === Overview === The <code>SetPlayer</code> method in the IM (Intrigue Manager) class allows for changing the current player character in the game by setting a new <code>Actor</code> as the player. === Description === * Method Signature: <code>public static void SetPlayer(Actor actor)</code> * Parameters: ** <code>actor</code>: The <code>Actor</code> object that is to be set as the new current player. === Functionality...")
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SetPlayer Method in IM Class

Overview

The SetPlayer method in the IM (Intrigue Manager) class allows for changing the current player character in the game by setting a new Actor as the player.

Description

  • Method Signature: public static void SetPlayer(Actor actor)
  • Parameters:
    • actor: The Actor object that is to be set as the new current player.

Functionality

  • The method first retrieves the current player and stores it as oldPlayer.
  • It then sets the actor parameter as the new current player.
  • If the new player (actor) is different from the old player (oldPlayer), the method triggers the onPlayerIsChanged event, passing both the old and new players as parameters.

Usage

This method is used to update the player character within the game, allowing for dynamic changes to the player's avatar or role. This can be crucial in games with multiple playable characters or in scenarios where the player's character needs to change due to narrative or gameplay reasons.

Example of Usage

public class PlayerSwitcher : MonoBehaviour {
    public Actor newPlayer;

    public void SwitchPlayer() {
        if (newPlayer != null) {
            IM.SetPlayer(newPlayer);
            Debug.Log($"Player has been switched to: {newPlayer.Name}");
        }
    }
}

Description:

  • SwitchPlayer: This method showcases how to switch the current player to a different character using IM.SetPlayer. It logs the change for confirmation.

Remarks

  • The SetPlayer method is particularly relevant in role-playing games or adventure games where the player might control different characters at different points in the game.
  • It is essential for maintaining continuity and consistency in the gameplay experience, especially when the player character is central to the game's narrative and mechanics.
  • Proper implementation ensures that the transition between player characters is seamless and does not disrupt the flow or state of the game.