Resume

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Revision as of 18:46, 4 January 2024 by Tayfunwiki (talk | contribs) (Created page with "== <code>Resume</code> Method in Scheme Class == === Overview === The <code>Resume</code> method in the Scheme class is used to restart a scheme that has been previously paused. This functionality is essential for resuming the progression of schemes that were temporarily halted. === Syntax === <syntaxhighlight lang="c#"> public void Resume() </syntaxhighlight> === Description === * This method checks if the <code>Schemer</code> (the entity managing the scheme) is not...")
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Resume Method in Scheme Class

Overview

The Resume method in the Scheme class is used to restart a scheme that has been previously paused. This functionality is essential for resuming the progression of schemes that were temporarily halted.

Syntax

public void Resume()

Description

  • This method checks if the Schemer (the entity managing the scheme) is not null before calling the Resume method on it. This ensures that only active and manageable schemes can be resumed.

Usage

The Resume method is typically utilized in game scenarios where paused schemes need to be restarted due to gameplay events concluding, such as the end of a dialogue interaction, cutscene, or a specific player action.

Example of Usage

public class SchemeManagement : MonoBehaviour {
    void ResumePlayerScheme(string schemeName) {
        Scheme schemeToResume = IM.Player.GetScheme(schemeName);
        if (schemeToResume != null) {
            schemeToResume.Resume();
            Debug.Log($"Resumed scheme: {schemeName}");
        } else {
            Debug.Log($"Scheme not found: {schemeName}");
        }
    }
}

Description

  • The ResumePlayerScheme method in this example demonstrates how to resume a specific scheme by name. It retrieves the scheme using IM.Player.GetScheme and then calls the Resume method on it.
  • The method logs a message indicating whether the scheme was successfully resumed or if it was not found.

Remarks

  • The Resume method is crucial for managing the flow and progression of schemes within the game, providing flexibility and control over their execution.
  • Proper handling of the resumed state in the game's logic is essential to ensure a consistent and engaging player experience.