MemberCount

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Revision as of 19:19, 4 January 2024 by Tayfunwiki (talk | contribs) (Created page with "== <code>MemberCount</code> Property in Clan Class == === Overview === The <code>MemberCount</code> property in the Clan class provides the total number of members in the clan. This property is essential for quickly assessing the size and strength of the clan within the game's world. === Property Definition === <syntaxhighlight lang="c#"> public int MemberCount => members.Count; </syntaxhighlight> === Description === * Type: <code>int</code> * Accessibility: Publicly...")
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MemberCount Property in Clan Class

Overview

The MemberCount property in the Clan class provides the total number of members in the clan. This property is essential for quickly assessing the size and strength of the clan within the game's world.

Property Definition

public int MemberCount => members.Count;

Description

  • Type: int
  • Accessibility: Publicly gettable.
  • Purpose: Indicates the total number of members in the clan.

Functionality

  • The MemberCount property returns an integer value representing the count of Actor objects in the members collection.
  • It serves as a quick reference to gauge the clan's size, which can be crucial for gameplay elements like resource management, combat strength, or political influence.

Usage

This property is particularly useful in scenarios where the size of a clan is a determining factor for gameplay decisions. For instance, in clan-based conflicts, resource allocation, or when assessing potential allies or adversaries.

Remarks

  • The MemberCount provides a straightforward way to assess the clan's capacity and capabilities based on its size.
  • It is vital for balancing gameplay and ensuring that clan-related dynamics are realistically portrayed.