OnClanEmblemChanged

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Revision as of 20:29, 4 January 2024 by Tayfunwiki (talk | contribs) (Created page with "== <code>onClanEmblemChanged</code> Event in Clan Class == === Overview === The <code>onClanEmblemChanged</code> event in the Clan class is triggered when the emblem or banner of the clan is changed. This event is essential for keeping track of and responding to alterations in the visual representation of the clan within the game's world. === Event Definition === <syntaxhighlight lang="c#"> public event Action<Sprite> onClanEmblemChanged; </syntaxhighlight> === Descri...")
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onClanEmblemChanged Event in Clan Class

Overview

The onClanEmblemChanged event in the Clan class is triggered when the emblem or banner of the clan is changed. This event is essential for keeping track of and responding to alterations in the visual representation of the clan within the game's world.

Event Definition

public event Action<Sprite> onClanEmblemChanged;

Description

  • Delegate Type: Action<Sprite>
  • Purpose: Signals a change in the clan's emblem or banner.
  • Parameters:
    • Sprite: The new emblem or banner of the clan.

Functionality

  • The onClanEmblemChanged event is raised whenever there is a change in the clan's banner or emblem, represented by a Sprite.
  • It provides the updated Sprite object as a parameter, which represents the new emblem.
  • This event allows for dynamic updates in game elements such as UI, clan profiles, territory markers, and narrative elements, ensuring that the clan's new emblem is accurately represented throughout the game.

Usage

This event is crucial for games where clan identity and representation play a significant role. It ensures that any change in the clan's visual symbol is consistently reflected across all relevant aspects of the game, maintaining immersion and visual coherence.

Remarks

  • Handling the onClanEmblemChanged event is vital for preserving the visual integrity and continuity of the clan's representation in the game.
  • It provides an opportunity for developers to create a responsive and immersive environment, where visual changes have a meaningful impact on the gameplay and narrative.