Policy.SetDescription

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Revision as of 10:01, 5 January 2024 by Tayfunwiki (talk | contribs) (Created page with "=== Policy Class - <code>SetDescription</code> Method === ==== Overview ==== The <code>SetDescription</code> method in the Policy class is used to update the description of a policy. ==== Syntax ==== <syntaxhighlight lang="c#"> public void SetDescription(string description) </syntaxhighlight> ==== Description ==== This method allows for dynamically updating the description of a policy during the game. It's useful for providing more context or modifying the narrative a...")
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Policy Class - SetDescription Method

Overview

The SetDescription method in the Policy class is used to update the description of a policy.

Syntax

public void SetDescription(string description)

Description

This method allows for dynamically updating the description of a policy during the game. It's useful for providing more context or modifying the narrative around a policy based on game progression or player choices.

Parameters

  • description: A string representing the new description to be assigned to the policy.

Usage

Invoke SetDescription on a Policy instance to change its description. This is useful for adapting the policy narrative to the game's evolving context.

Example of Usage

public class PolicyDescriptionUpdater : MonoBehaviour {
    private Policy currentPolicy;

    void Start() {
        // Fetching the 'Economy' policy
        currentPolicy = IM.GetPolicy("Economy");

        if (currentPolicy != null) {
            // Updating the policy's description
            currentPolicy.SetDescription("This policy focuses on boosting the economic growth and stability.");
        }
    }
}

Remarks

  • The new description is instantly applied to the policy and will be used wherever the policy's description is accessed or displayed in the game.
  • Changing a policy's description can help in aligning the policy with the current state or theme of the game, enhancing immersion and narrative consistency.