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Combined display of all available logs of Intrigues Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 08:09, 5 August 2024 Tayfunwiki talk contribs created page Get Family Variable (Created page with "= Get Family Variable Node = == Overview == Enables retrieval of variables for a specified family. This allows you to access and use custom variables that have been defined for each family. Can be used in conjunction with the Return Family Node.") Tag: Visual edit
- 08:09, 5 August 2024 Tayfunwiki talk contribs created page Set Family Variable (Created page with "= Set Family Variable Node = == Overview == Enables defining variables for a specified family. This allows you to create and customize variables for each family based on their type. Can be used in conjunction with the Return Family Node.") Tag: Visual edit
- 08:08, 5 August 2024 Tayfunwiki talk contribs created page Get Clan Variable (Created page with "= Get Clan Variable Node = == Overview == Enables retrieval of variables for a specified clan. This allows you to access and use custom variables that have been defined for each clan. Can be used in conjunction with the Return Clan Node.") Tag: Visual edit
- 08:06, 5 August 2024 Tayfunwiki talk contribs created page Set Clan Variable (Created page with "= Set Clan Variable Node = == Overview == Allows you to define variables for a specified clan. This enables the creation of custom variables for each clan and allows the variables to be shaped according to their types. Can be used in conjunction with the Return Clan Node.") Tag: Visual edit
- 07:59, 5 August 2024 Tayfunwiki talk contribs uploaded File:Unity y8lcST9Ki6.png
- 07:59, 5 August 2024 Tayfunwiki talk contribs created page File:Unity y8lcST9Ki6.png
- 07:58, 5 August 2024 Tayfunwiki talk contribs created page Return Family Node (Created page with "thumb|Return Clan<b>Description</b><div class="description" style="padding-left:35px;">By creating a method in the specified format, you can reference any '''Clan''' of your choice. For example, if you want to reference the Clan of a Conspirator's spouse, the '''Return Clan Node''' will accomplish this for you.</div><syntaxhighlight lang="c#" line="1" start="1"> [GetClan("Get Spouse Clan")] private Clan GetSpouseClan(Scheme scheme) { if (!sch...") Tag: Visual edit
- 07:52, 5 August 2024 Tayfunwiki talk contribs created page GetFamilyVariable (Created page with "= <code>GetVariable</code> Method Documentation = == Description == The <code>GetVariable</code> methods allow for retrieving a private variable from the family based on its name or ID. These methods come in two variants: a non-generic version that retrieves the variable and a generic version that retrieves the variable and casts it to a specified type. == Method Signatures == === GetVariable (Non-Generic) === <syntaxhighlight lang="c#"> public NVar GetVariable(string...") Tag: Visual edit
- 07:50, 5 August 2024 Tayfunwiki talk contribs created page SetFamilyVariable (Created page with "= <code>SetVariable</code> Method Documentation = == Description == The <code>SetVariable</code> methods allow for setting the value of a private variable for a family based on its name or ID. These methods come in two variants: a non-generic version that sets the value and a generic version that sets the value and returns the updated variable cast to a specified type. == Method Signatures == === SetVariable (Non-Generic) === <syntaxhighlight lang="c#"> public void Se...") Tag: Visual edit
- 11:17, 4 August 2024 Tayfunwiki talk contribs created page GetClanVariable (Created page with "= <code>GetVariable</code> Method Documentation = == Description == The <code>GetVariable</code> methods allow for retrieving a private variable from a clan based on its name or ID. These methods come in two variants: a non-generic version that returns the variable as a base type, and a generic version that returns the variable cast to a specified type. == Method Signatures == === GetVariable (Non-Generic) === <syntaxhighlight lang="c#"> public NVar GetVariable(string...") Tag: Visual edit
- 11:14, 4 August 2024 Tayfunwiki talk contribs created page SetClanVariable (Created page with "= <code>SetVariable</code> Method Documentation = == Description == The <code>SetVariable</code> methods allow for setting the value of a private variable within a clan. These methods come in two variants: a non-generic version that simply sets the value, and a generic version that sets the value and returns it cast to a specified type. == Method Signatures == === SetVariable (Non-Generic) === <syntaxhighlight lang="c#"> public void SetVariable(string variableNameOrId...") Tag: Visual edit
- 05:12, 16 March 2024 Tayfunwiki talk contribs uploaded File:Sound Class Node.png
- 05:12, 16 March 2024 Tayfunwiki talk contribs created page File:Sound Class Node.png
- 05:02, 16 March 2024 Tayfunwiki talk contribs created page File:Voice Class Node.png
- 05:02, 16 March 2024 Tayfunwiki talk contribs uploaded File:Voice Class Node.png
- 07:51, 3 March 2024 Tayfunwiki talk contribs created page File:Key Handler Node.png
- 07:51, 3 March 2024 Tayfunwiki talk contribs uploaded File:Key Handler Node.png
- 07:07, 3 March 2024 Tayfunwiki talk contribs created page Role:Create (Created page with "= Role Management in Systems = == Overview == The <code>Role</code> class facilitates the dynamic creation and integration of roles within a system, providing a structured approach to defining roles with specific attributes. This guide outlines the method for creating roles, emphasizing their uniqueness and the significance of attributes such as gender-specific titles, inheritance, and hierarchical placement. == Method Overview == === Create === This method creates a...") Tag: Visual edit
- 06:53, 3 March 2024 Tayfunwiki talk contribs created page Policy:Create (Created page with "= Policy Creation Documentation = == Overview == The <code>Policy</code> class is designed to create and manage policies within the system. This documentation outlines the <code>Create</code> method, detailing its purpose, usage, parameters, and return values. Policies are key components in systems requiring rules or guidelines that entities must follow. == Create Method == === Description === The <code>Create</code> method allows for the instantiation of a new policy...") Tag: Visual edit
- 06:41, 3 March 2024 Tayfunwiki talk contribs created page Culture:Create (Created page with "= Culture Creation Documentation = == Overview == The <code>Culture</code> class provides a method to create and manage cultural identities with specific attributes. This documentation focuses on the <code>Create</code> method, explaining its usage, parameters, return types, and provides an example implementation for creating a culture. == Create Method == ==== Description ==== Creates a new culture with specified attributes and integrates it into the system. This met...") Tag: Visual edit
- 06:35, 3 March 2024 Tayfunwiki talk contribs created page Family:Create (Created page with "= Family Creation = == Overview == The <code>Family</code> class provides methods to create and manage families with specific attributes. This documentation explains how to use the <code>Create</code> method, detailing its parameters, return types, and providing example implementations for creating families. == Create Method Variants == The <code>Create</code> method has two variants, each designed to accommodate different scenarios for specifying family attributes, su...") Tag: Visual edit
- 06:27, 3 March 2024 Tayfunwiki talk contribs created page Clan:Create (Created page with "= Intrigues - Clan Creation = == Overview == The <code>Clan</code> class offers methods to create and manage clans with specified attributes. This documentation focuses on the <code>Create</code> method, explaining its parameters, return types, and providing example implementations for creating clans. == Create Method Variants == The <code>Create</code> method is available in two variants, each designed for different scenarios in specifying clan attributes such as cult...") Tag: Visual edit
- 19:34, 23 February 2024 Tayfunwiki talk contribs created page Wait Random Node (Created page with "...") Tag: Visual edit
- 19:25, 23 February 2024 Tayfunwiki talk contribs created page Rule:Start Node (Created page with "...") Tag: Visual edit
- 19:23, 23 February 2024 Tayfunwiki talk contribs created page Voice Class Node (Created page with "...") Tag: Visual edit
- 19:23, 23 February 2024 Tayfunwiki talk contribs created page Sound Class Node (Created page with "...") Tag: Visual edit
- 19:15, 23 February 2024 Tayfunwiki talk contribs created page Grandparent Count Node (Created page with "..") Tag: Visual edit
- 19:02, 23 February 2024 Tayfunwiki talk contribs created page Key Handler Node (Created page with "..") Tag: Visual edit
- 07:34, 19 February 2024 Tayfunwiki talk contribs created page Set Actor Node (Created page with "thumb|Adding new actors to the story.") Tag: Visual edit
- 07:33, 19 February 2024 Tayfunwiki talk contribs created page 1.0.4b (queue) (Created page with "== Intrigues 1.0.4b Update == thumb|Adding new actors to the story. === Overview === The latest 1.0.4b update for Intrigues introduces new capabilities: ==== Features ==== * Enhanced Actor Access: Users can now directly access actors outside the Conspirator or Target roles, allowing for more complex interactions. * New Node - Set Actor Node: This node adds the ability to dynamically assign actor roles, providing creators with greater na...") Tag: Visual edit
- 07:32, 19 February 2024 Tayfunwiki talk contribs created page File:1.0.4b Feature.gif
- 07:32, 19 February 2024 Tayfunwiki talk contribs uploaded File:1.0.4b Feature.gif
- 04:32, 19 February 2024 Tayfunwiki talk contribs created page 1.0.4a (Created page with "== Intrigues 1.0.4a Mini Update == === Introduction === We are thrilled to announce the release of the Intrigues 1.0.4a mini update. This latest version introduces a series of targeted enhancements aimed at improving the overall user experience and fostering greater community engagement. === Update Highlights === ==== Store Page Refresh ==== * The Intrigues store page on the Unity Asset Store has undergone a significant update. With the aim of providing clearer, more...") Tag: Visual edit
- 17:54, 9 February 2024 Tayfunwiki talk contribs uploaded File:Rule-Invoke Node.png
- 17:54, 9 February 2024 Tayfunwiki talk contribs created page File:Rule-Invoke Node.png
- 17:53, 9 February 2024 Tayfunwiki talk contribs created page Rule:Invoke Node (Created page with "<b>Description</b><div class="description" style="padding-left:35px;">This node executes all methods of the <span style="color:#bf7552">'''IResult'''</span> type that are marked with the <span style="color:#bf7552">['''SchemeAttribute''']. </span></div> thumb|Invoke Node.gif thumb|Invoke Node.gif <syntaxhighlight lang="c#" line="1" start="1"> using UnityEngine; namespace Nullframes.Intrigues.Demo { public class Demo_Method...")
- 17:50, 9 February 2024 Tayfunwiki talk contribs uploaded File:Rule-Return Dual Actor.png
- 17:50, 9 February 2024 Tayfunwiki talk contribs created page File:Rule-Return Dual Actor.png
- 17:47, 9 February 2024 Tayfunwiki talk contribs created page Rule:Return Dual Actor (Created page with "== Return [Dual] Actor Node == thumb|Return [Dual] Actor === Overview === The Return [Dual] Actor Node is a powerful component within Intrigues that facilitates the passing of information for two selected actors—designated as the Primary Actor and the Secondary Actor—through a [Dual] port to subsequent nodes in the flow. This node is pivotal for scenarios requiring the coordination or interaction between two specific actors within the...") Tag: Visual edit: Switched
- 17:42, 9 February 2024 Tayfunwiki talk contribs created page Rule:Return Clan Node (Created page with "thumb|Return Clan <b>Description</b><div class="description" style="padding-left:35px;">By creating a method in the specified format, you can reference any '''Clan''' of your choice. For example, if you want to reference the Clan of a Conspirator's spouse, the '''Return Clan Node''' will accomplish this for you.</div><syntaxhighlight lang="c#" line="1" start="1"> [GetClan("Get Spouse Clan")] private Clan GetSpouseClan(Scheme scheme) { if (!sc...") Tag: Visual edit: Switched
- 17:40, 9 February 2024 Tayfunwiki talk contribs uploaded File:Return Actor Node.png
- 17:40, 9 February 2024 Tayfunwiki talk contribs created page File:Return Actor Node.png
- 17:38, 9 February 2024 Tayfunwiki talk contribs undeleted page Rule:Return Actor Node (2 revisions)
- 17:36, 9 February 2024 Tayfunwiki talk contribs deleted page Rule:Return Actor Node (content before blanking was: "thumb|Return Actor <b>Description</b><div class="description" style="padding-left:35px;">By creating a method in the specified format, you can reference any actor of your choice. For instance, if you want to reference the '''Heir''' of a '''Conspirator''', the '''Return Actor Node''' will facilitate this for you.</div><syntaxhighlight lang="c#" start="1"> [GetActor("Get Leader")] private Actor GetLeader(Scheme scheme) { return sche...")
- 17:35, 9 February 2024 Tayfunwiki talk contribs created page Rule:Return Actor Node (Created page with "thumb|Return Actor <b>Description</b><div class="description" style="padding-left:35px;">By creating a method in the specified format, you can reference any actor of your choice. For instance, if you want to reference the '''Heir''' of a '''Conspirator''', the '''Return Actor Node''' will facilitate this for you.</div><syntaxhighlight lang="c#" start="1"> [GetActor("Get Leader")] private Actor GetLeader(Scheme scheme) { return scheme.Conspi...") Tag: Visual edit: Switched
- 17:29, 9 February 2024 Tayfunwiki talk contribs created page Set Specific Variable (Created page with "== Set Specific Variable Node == thumb|Set Specific Variable === Overview === The Set Specific Variable Node within Intrigues allows for the modification of a variable that one actor holds specifically for another actor. This node is crucial for developers aiming to dynamically alter the relationships or states between characters or entities throughout the course of their project. By employing the Set Specific Variable Node, you can ad...") Tag: Visual edit
- 17:28, 9 February 2024 Tayfunwiki talk contribs uploaded File:Set Specific Variable.png
- 17:28, 9 February 2024 Tayfunwiki talk contribs created page File:Set Specific Variable.png
- 17:25, 9 February 2024 Tayfunwiki talk contribs created page Get Specific Variable (Created page with "== Get Specific Variable Node == thumb|Get Specific Variable === Overview === The Get Specific Variable Node is designed to query the value of a variable that one actor holds for another actor within Intrigues. This functionality is instrumental in creating dynamic and complex interactions between characters or entities in your project. By utilizing this node, developers can access specific data points related to the relationships or s...") Tag: Visual edit
- 17:25, 9 February 2024 Tayfunwiki talk contribs uploaded File:Get Specific Variable.png