Sound Class Node: Difference between revisions

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[[File:Sound Class Node.png|thumb|Sound Class Node]]
 
= Sound Class Node =
 
== Description ==
The Sound Class Node plays audio while the connected Dialogue Node is active. It is responsible for handling sound playback settings when a dialogue is being shown on the screen.
 
== Output Ports ==
 
* '''[Class]:''' Connects to the associated Dialogue Nodes. (This port does not affect the flow.)
 
== Parameters ==
 
* '''Volume:''' Controls the loudness level of the playback sound.
* '''Pitch:''' Adjusts the pitch of the playback sound.
* '''Priority:''' Sets the priority of the sound being played back, corresponding to the AudioSource object in Unity.
* '''Fade Out:''' Duration of the fade-out effect applied when the audio clip finishes playing.
* '''Output:''' Specifies the AudioMixerGroup that the playback sound is routed through.
* '''Loop:''' If enabled, the audio clip will loop continuously while the Dialogue Node is active.
* '''Stop When Closed:''' If enabled, audio playback will stop when the Dialogue Node is closed. (If looping is active, the audio will automatically stop without needing to enable this option.)

Latest revision as of 05:13, 16 March 2024

Sound Class Node

Sound Class Node

Description

The Sound Class Node plays audio while the connected Dialogue Node is active. It is responsible for handling sound playback settings when a dialogue is being shown on the screen.

Output Ports

  • [Class]: Connects to the associated Dialogue Nodes. (This port does not affect the flow.)

Parameters

  • Volume: Controls the loudness level of the playback sound.
  • Pitch: Adjusts the pitch of the playback sound.
  • Priority: Sets the priority of the sound being played back, corresponding to the AudioSource object in Unity.
  • Fade Out: Duration of the fade-out effect applied when the audio clip finishes playing.
  • Output: Specifies the AudioMixerGroup that the playback sound is routed through.
  • Loop: If enabled, the audio clip will loop continuously while the Dialogue Node is active.
  • Stop When Closed: If enabled, audio playback will stop when the Dialogue Node is closed. (If looping is active, the audio will automatically stop without needing to enable this option.)