Family.IsMember: Difference between revisions
Tayfunwiki (talk | contribs) (Created page with "== <code>IsMember</code> Method in Family Class == === Overview === The <code>IsMember</code> method in the Family class is used to check if a specific actor is a member of the family. This functionality is crucial in games where family affiliations and relationships play a significant role in the gameplay, story, or character interactions. === Method Definition === <syntaxhighlight lang="c#"> public bool IsMember(Actor member) </syntaxhighlight> === Parameters === *...") |
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The <code>IsMember</code> method in the Family class is used to check if a specific actor is a member of the family. This functionality is crucial in games where family affiliations and relationships play a significant role in the gameplay, story, or character interactions. | The <code>IsMember</code> method in the Family class is used to check if a specific actor is a member of the family. This functionality is crucial in games where family affiliations and relationships play a significant role in the gameplay, story, or character interactions. | ||
=== | === Syntax === | ||
<syntaxhighlight lang="c#"> | <syntaxhighlight lang="c#"> | ||
public bool IsMember(Actor member) | public bool IsMember(Actor member) |
Latest revision as of 21:45, 4 January 2024
IsMember
Method in Family Class
Overview
The IsMember
method in the Family class is used to check if a specific actor is a member of the family. This functionality is crucial in games where family affiliations and relationships play a significant role in the gameplay, story, or character interactions.
Syntax
public bool IsMember(Actor member)
Parameters
member
: TheActor
object to be checked for membership in the family.
Returns
- Boolean: Returns
true
if the specified actor is a member of the family; otherwise, returnsfalse
.
Usage
This method can be utilized to verify family connections, which can be pivotal in narrative-driven games or scenarios where family ties impact gameplay mechanics, such as inheritance, alliances, or quests.
Example of Usage
public class FamilyMembershipChecker : MonoBehaviour {
public Actor actorToCheck;
void Start() {
Family playerFamily = IM.Player.Family;
if (playerFamily != null && actorToCheck != null) {
bool isMember = playerFamily.IsMember(actorToCheck);
Debug.Log($"{actorToCheck.Name} is a member of the player's family: {isMember}");
}
}
}
Description
- This example demonstrates how to use the
IsMember
method to check if a given actor (actorToCheck
) is part of the player's family. - The script logs whether the specified actor is a family member, providing a straightforward way to ascertain family affiliations.
Remarks
- The
IsMember
method is particularly useful in games that feature complex family trees or where family membership has a direct impact on the player's decisions or interactions.