Sound Class Node: Difference between revisions
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= Sound Class Node = | |||
== Description == | |||
The Sound Class Node plays audio while the connected Dialogue Node is active. It is responsible for handling sound playback settings when a dialogue is being shown on the screen. | |||
== Output Ports == | |||
* '''[Class]:''' Connects to the associated Dialogue Nodes. (This port does not affect the flow.) | |||
== Parameters == | |||
* '''Volume:''' Controls the loudness level of the playback sound. | |||
* '''Pitch:''' Adjusts the pitch of the playback sound. | |||
* '''Priority:''' Sets the priority of the sound being played back, corresponding to the AudioSource object in Unity. | |||
* '''Fade Out:''' Duration of the fade-out effect applied when the audio clip finishes playing. | |||
* '''Output:''' Specifies the AudioMixerGroup that the playback sound is routed through. | |||
* '''Loop:''' If enabled, the audio clip will loop continuously while the Dialogue Node is active. | |||
* '''Stop When Closed:''' If enabled, audio playback will stop when the Dialogue Node is closed. (If looping is active, the audio will automatically stop without needing to enable this option.) |
Latest revision as of 05:13, 16 March 2024
Sound Class Node
Description
The Sound Class Node plays audio while the connected Dialogue Node is active. It is responsible for handling sound playback settings when a dialogue is being shown on the screen.
Output Ports
- [Class]: Connects to the associated Dialogue Nodes. (This port does not affect the flow.)
Parameters
- Volume: Controls the loudness level of the playback sound.
- Pitch: Adjusts the pitch of the playback sound.
- Priority: Sets the priority of the sound being played back, corresponding to the AudioSource object in Unity.
- Fade Out: Duration of the fade-out effect applied when the audio clip finishes playing.
- Output: Specifies the AudioMixerGroup that the playback sound is routed through.
- Loop: If enabled, the audio clip will loop continuously while the Dialogue Node is active.
- Stop When Closed: If enabled, audio playback will stop when the Dialogue Node is closed. (If looping is active, the audio will automatically stop without needing to enable this option.)