Clan.HasPolicy

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Revision as of 20:51, 4 January 2024 by Tayfunwiki (talk | contribs) (Created page with "== <code>HasPolicy</code> Method in Clan Class == === Overview === The <code>HasPolicy</code> method in the Clan class is used to determine whether the clan has accepted a specific policy. This method is essential for understanding the clan's current policies and their impact on gameplay and clan dynamics. === Method Definition === <syntaxhighlight lang="c#"> public bool HasPolicy(string policyNameOrId); </syntaxhighlight> === Description === * Parameters: ** <code>p...")
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HasPolicy Method in Clan Class

Overview

The HasPolicy method in the Clan class is used to determine whether the clan has accepted a specific policy. This method is essential for understanding the clan's current policies and their impact on gameplay and clan dynamics.

Method Definition

public bool HasPolicy(string policyNameOrId);

Description

  • Parameters:
    • policyNameOrId: The name or ID of the policy to check.
  • Returns: True if the policy is accepted by the clan; otherwise, false.

Functionality

  • The method checks the clan's list of policies to see if a specific policy, identified by its name or ID, is included.
  • It returns true if the policy is currently accepted by the clan, indicating that the policy is active and influencing the clan.
  • If the policy is not found or not accepted, the method returns false.

Usage

This method is particularly useful in gameplay scenarios where the clan's policies affect decisions, clan member behavior, resource management, or narrative outcomes. It allows for quick verification of a clan's adherence to specific policies.

Example of Usage

public class ClanPolicyChecker : MonoBehaviour {
    private Clan playerClan;

    void Start() {
        playerClan = IM.Player.Clan;
        if (playerClan != null) {
            bool hasEconomicPolicy = playerClan.HasPolicy("EconomicGrowth");
            Debug.Log($"Does the player's clan have the 'Economic Growth' policy? {hasEconomicPolicy}");
        }
    }
}

Description

  • This example showcases how to use the HasPolicy method to check if the player's clan has adopted the 'Economic Growth' policy.
  • The result of this check is logged to the console, informing whether the clan currently embraces this policy.

Remarks

  • The HasPolicy method is key to dynamically managing clan policies and their implications in the game.
  • It offers developers the ability to create conditions and branching paths in gameplay and narratives based on the clan's policy choices.
  • Proper utilization of this method can significantly enhance the player's strategic decisions and interaction with the clan's governance and direction.