AddPolicy

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Revision as of 20:05, 4 January 2024 by Tayfunwiki (talk | contribs) (Created page with "== <code>AddPolicy</code> Method in Clan Class == === Overview === The <code>AddPolicy</code> method in the Clan class allows for adding a specific policy to the clan based on its name or ID. This method is integral to modifying and shaping the clan's structure and strategy by implementing new policies. === Method Definition === <syntaxhighlight lang="c#"> public void AddPolicy(string policyNameOrId) </syntaxhighlight> === Description === * Parameters: ** <code>polic...")
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AddPolicy Method in Clan Class

Overview

The AddPolicy method in the Clan class allows for adding a specific policy to the clan based on its name or ID. This method is integral to modifying and shaping the clan's structure and strategy by implementing new policies.

Method Definition

public void AddPolicy(string policyNameOrId)

Description

  • Parameters:
    • policyNameOrId: The name or ID of the policy to add to the clan.
  • Functionality: This method adds the specified policy to the clan's list of policies if it is not already present.

Usage

This method is essential in game scenarios where clan dynamics and strategies are influenced by different policies. It allows developers to dynamically alter the clan's attributes, behavior, or resources based on the policies implemented.

Example of Usage

public class ClanPolicyManager : MonoBehaviour {
    private Clan playerClan;

    void Start() {
        playerClan = IM.Player.Clan;
        if (playerClan != null) {
            playerClan.AddPolicy("Economy");
            Debug.Log("Economy policy added to the player's clan.");
        }
    }
}

Description

  • This example demonstrates how to use the AddPolicy method to add the 'Economy' policy to the player's clan.
  • The addition of the policy is logged to the console.

Remarks

  • The AddPolicy method is a powerful tool for evolving and adapting the clan's capabilities and strategies throughout the game.
  • It enables a dynamic gameplay experience where players can influence the direction and specialization of their clan through strategic policy decisions.