User contributions for Tayfunwiki
4 January 2024
- 17:0117:01, 4 January 2024 diff hist +4 Main Page No edit summary Tag: Visual edit
- 17:0017:00, 4 January 2024 diff hist −31 Main Page No edit summary Tag: Visual edit
- 16:5916:59, 4 January 2024 diff hist +399 Main Page No edit summary Tag: Visual edit: Switched
- 16:3616:36, 4 January 2024 diff hist +40 Main Page No edit summary Tag: Visual edit
- 16:2016:20, 4 January 2024 diff hist +45 Main Page No edit summary Tag: Visual edit
- 16:2016:20, 4 January 2024 diff hist +35 Main Page No edit summary Tag: Visual edit
- 15:3715:37, 4 January 2024 diff hist +2,192 N IM.IsPlayer Created page with "== <code>IsPlayer</code> Method in IM Class == === Overview === The <code>IsPlayer</code> method in the IM class is used to determine if a given actor is currently the player in the game. === Syntax === <syntaxhighlight lang="c#"> public static bool IsPlayer(Actor actor) </syntaxhighlight> === Parameters === * <code>actor</code>: The <code>Actor</code> object to be checked. === Functionality === * This method compares the provided <code>Actor</code> object with the..." current Tag: Visual edit
- 15:3215:32, 4 January 2024 diff hist +2,477 N IM.GetCompatibleSchemes Created page with "== <code>GetCompatibleSchemes</code> Method in IM Class == === Overview === The <code>GetCompatibleSchemes</code> method in the IM class provides a list of schemes that an actor, identified as the conspirator, can initiate against a target. === Syntax === <syntaxhighlight lang="c#"> public static IEnumerable<Scheme> GetCompatibleSchemes(Actor conspirator, Actor target = null) </syntaxhighlight> === Parameters === * <code>conspirator</code>: The <code>Actor</code> obj..." current Tag: Visual edit
- 15:2815:28, 4 January 2024 diff hist −62 Main Page No edit summary Tag: Visual edit
- 15:2715:27, 4 January 2024 diff hist +2,658 N IM.SetVariable Created page with "== <code>SetVariable</code> and <code>SetVariable<T></code> Methods in IM Class == === Overview === The <code>SetVariable</code> methods in the IM class are designed to set the value of a public variable. There are two versions: a non-generic version for general use, and a generic version that returns the updated variable cast to a specific type <code>T</code>. === Syntax === <syntaxhighlight lang="c#"> public static void SetVariable(string varNameOrId, object value) p..." current Tag: Visual edit
- 15:2615:26, 4 January 2024 diff hist −7 IM.GetVariable No edit summary current Tag: Visual edit
- 15:2115:21, 4 January 2024 diff hist +1,002 IM.GetVariable No edit summary Tag: Visual edit
- 15:1615:16, 4 January 2024 diff hist +1,598 N IM.GetVariable Created page with "== <code>GetVariable</code> Method in IM Class == === Overview === The <code>GetVariable</code> method in the IM (Intrigue Manager) class retrieves a public variable based on its name or ID. === Syntax === <syntaxhighlight lang="c#"> public static NVar GetVariable(string variableNameOrId) </syntaxhighlight> === Parameters === * <code>variableNameOrId</code>: A string representing either the name or the ID of the desired variable. === Functionality === * Searches th..." Tag: Visual edit
- 15:0415:04, 4 January 2024 diff hist −48 Main Page No edit summary Tag: Visual edit
- 14:5814:58, 4 January 2024 diff hist +4 IM.Trigger No edit summary current Tag: Visual edit
- 14:5814:58, 4 January 2024 diff hist +2,469 N IM.Trigger Created page with "thumb|Wait Trigger == <code>Trigger</code> Method in IM Class == === Overview === The <code>Trigger</code> method in the IM (Intrigue Manager) class is designed to invoke the <code>onTrigger</code> event, enabling the handling of specific triggers within the game, particularly in relation to schemes. === Description === * Method Signature: <code>public static void Trigger(Scheme scheme, string triggerName, bool value)</code> * Parameters: **..." Tag: Visual edit
- 14:5014:50, 4 January 2024 diff hist +2,232 N SetPlayer Created page with "== <code>SetPlayer</code> Method in IM Class == === Overview === The <code>SetPlayer</code> method in the IM (Intrigue Manager) class allows for changing the current player character in the game by setting a new <code>Actor</code> as the player. === Description === * Method Signature: <code>public static void SetPlayer(Actor actor)</code> * Parameters: ** <code>actor</code>: The <code>Actor</code> object that is to be set as the new current player. === Functionality..." current Tag: Visual edit
- 14:4314:43, 4 January 2024 diff hist +1,679 Main Page No edit summary Tag: Visual edit
- 14:3714:37, 4 January 2024 diff hist +908 Main Page No edit summary Tag: Visual edit
- 14:3214:32, 4 January 2024 diff hist +954 Main Page No edit summary Tag: Visual edit
- 14:2314:23, 4 January 2024 diff hist +754 Main Page No edit summary Tag: Visual edit
- 14:1714:17, 4 January 2024 diff hist +295 Main Page No edit summary Tag: Visual edit
- 13:4813:48, 4 January 2024 diff hist +2,307 N GetText Created page with "== <code>GetText</code> Method in IM Class == === Overview === The <code>GetText</code> method in the IM (Intrigue Manager) class is designed to retrieve the localized string associated with a specified key, according to the current language setting. === Description === * Method Signature: <code>public static string GetText(string key)</code> * Parameters: ** <code>key</code>: A string key that corresponds to the desired text in the localization database. === Functio..." current Tag: Visual edit
- 13:4713:47, 4 January 2024 diff hist +15 Main Page No edit summary Tag: Visual edit
- 13:3713:37, 4 January 2024 diff hist +46 IM.OnTrigger No edit summary current Tag: Visual edit
- 13:3613:36, 4 January 2024 diff hist −44 IM.OnTrigger No edit summary Tag: Manual revert
- 13:3613:36, 4 January 2024 diff hist +44 IM.OnTrigger No edit summary Tags: Reverted Visual edit
- 13:3513:35, 4 January 2024 diff hist +2,291 N ChangeLanguage Created page with "== <code>ChangeLanguage</code> Method in IM Class == === Overview === The <code>ChangeLanguage</code> method in the IM (Intrigue Manager) class is responsible for changing the current language of the game based on the specified language key. === Description === * Method Signature: <code>public static void ChangeLanguage(string languageKey)</code> * Parameters: ** <code>languageKey</code>: A string representing the key for the language to switch to. This key should cor..." current Tag: Visual edit
- 13:3213:32, 4 January 2024 diff hist +2,424 N OnRuntimeActorCreated Created page with "== <code>onRuntimeActorCreated</code> Event in IM Class == === Overview === The <code>onRuntimeActorCreated</code> event in the IM (Intrigue Manager) class is triggered when a runtime actor is created within the game world. === Description === * Event Type: <code>Action<Actor, GameObject></code> * Functionality: ** This event is activated when a new actor is instantiated at runtime. ** It passes two parameters upon invocation: *** An <code>Actor</code> object represen..." current Tag: Visual edit
- 13:3013:30, 4 January 2024 diff hist +2,264 N IM.OnPlayerDeath Created page with "== <code>onPlayerDeath</code> Event in IM Class == === Overview === The <code>onPlayerDeath</code> event in the IM (Intrigue Manager) class is triggered when the player character in the game dies. === Description === * Event Type: <code>Action<Actor></code> * Functionality: ** This event is activated upon the death of the player's character. ** It passes the <code>Actor</code> object representing the deceased player character as a parameter. === Usage === The <code>o..." current Tag: Visual edit
- 13:2713:27, 4 January 2024 diff hist +2,227 N OnPlayerIsChanged Created page with "== <code>onPlayerIsChanged</code> Event in IM Class == === Overview === The <code>onPlayerIsChanged</code> event in the IM (Intrigue Manager) class is a significant event handler that is triggered when there is a change in the player's character within the game. === Description === * Event Type: <code>Action<Actor, Actor></code> * Functionality: ** This event is activated when the current player character is changed. ** It passes two <code>Actor</code> objects as para..." current Tag: Visual edit
- 13:2613:26, 4 January 2024 diff hist −27 Main Page No edit summary Tag: Visual edit
- 13:2213:22, 4 January 2024 diff hist +2,263 N OnLanguageChanged Created page with "== <code>onLanguageChanged</code> Event in IM Class == === Overview === The <code>onLanguageChanged</code> event in the IM (Intrigue Manager) class is designed to respond to changes in the language settings of the system. === Description === * Event Type: <code>Action<string></code> * Functionality: ** This event is triggered whenever there is a change in the language settings within the game. ** It carries a <code>string</code> parameter that typically represents the..." current Tag: Visual edit
- 13:1913:19, 4 January 2024 diff hist +2,770 N IM.OnTrigger Created page with "== <code>onTrigger</code> Event in IM Class == === Overview === The <code>onTrigger</code> event in the IM (Intrigue Manager) class is designed to respond to specific conditions within the game, particularly those involving triggers activated by the TriggerNode. === Description === * Event Type: <code>Action<Scheme, string, bool></code> * Functionality: ** This event is triggered under certain conditions, and it carries along three parameters: a <code>Scheme</code> ob..." Tag: Visual edit
- 13:0913:09, 4 January 2024 diff hist −47 Main Page No edit summary Tags: Manual revert Visual edit
- 13:0113:01, 4 January 2024 diff hist +2,010 N IM.Schemes Created page with "== <code>Schemes</code> Property in IM Class == === Overview === The <code>Schemes</code> property in the IM (Intrigue Manager) class provides access to a collection of schemes that are copied from the database and active during runtime. === Description === * Property Type: <code>IEnumerable<Scheme></code> * Accessibility: Public and Static * Functionality: ** Returns an enumerable collection of <code>Scheme</code> objects. ** Lists all schemes that are currently acti..." current Tag: Visual edit
- 12:5812:58, 4 January 2024 diff hist +11 Main Page No edit summary Tags: Reverted Visual edit
- 12:5712:57, 4 January 2024 diff hist +19 Main Page No edit summary Tags: Reverted Visual edit
- 12:3912:39, 4 January 2024 diff hist +1,928 N Clans Created page with "== <code>Clans</code> Property in IM Class == === Overview === The <code>Clans</code> property in the IM (Intrigue Manager) class grants access to the collection of clans active in the game during runtime. === Description === * Property Type: <code>IEnumerable<Clan></code> * Accessibility: Public and Static * Functionality: ** Returns an enumerable collection of <code>Clan</code> objects. ** Reflects all clans that are currently active within the game's runtime enviro..." current Tag: Visual edit
- 12:3612:36, 4 January 2024 diff hist +17 Main Page No edit summary Tags: Reverted Visual edit
- 12:3112:31, 4 January 2024 diff hist +86 OpenDialogue No edit summary current Tag: Visual edit
- 12:2912:29, 4 January 2024 diff hist +13 N File:Dialogue Node.png No edit summary current
- 12:2812:28, 4 January 2024 diff hist +2,407 N DialogueManager Created page with "== <code>DialogueManager</code> Property in IM Class == === Overview === The <code>DialogueManager</code> property in the IM (Intrigue Manager) class provides direct access to the Dialogue Manager, a crucial component for managing dialogues within the game. === Description === * Property Type: <code>DialogueManager</code> * Accessibility: Public and Static * Functionality: ** This property returns a reference to the <code>DialogueManager</code> instance. ** The Dialog..." current Tag: Visual edit
- 12:2512:25, 4 January 2024 diff hist +27 Main Page No edit summary Tag: Visual edit
- 12:2412:24, 4 January 2024 diff hist +42 IEDatabase No edit summary current Tag: Visual edit
- 12:2412:24, 4 January 2024 diff hist +10 N File:IEDatabase.png No edit summary current
- 12:2212:22, 4 January 2024 diff hist +988 N IEDatabase Created page with "== <code>IEDatabase</code> Property in IM Class == === Overview === The <code>IEDatabase</code> property in the IM (Intrigue Manager) class serves as an essential accessor to the active database used by the 'Intrigues' tool. === Description === * Property Type: <code>IEDatabase</code> * Accessibility: Public and Static * Functionality: ** The property provides direct access to the <code>IEDatabase</code>, which is the central repository for all data constructed and ma..." Tag: Visual edit
- 12:1012:10, 4 January 2024 diff hist +22 Main Page No edit summary Tag: Visual edit
- 11:4411:44, 4 January 2024 diff hist +160 Main Page No edit summary Tag: Visual edit
- 11:4211:42, 4 January 2024 diff hist +193 Main Page No edit summary Tag: Visual edit