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4 January 2024

  • 10:3810:38, 4 January 2024 diff hist −187 Main PageNo edit summary Tag: Visual edit
  • 10:3710:37, 4 January 2024 diff hist +58 LastOnTopNo edit summary current Tag: Visual edit
  • 10:3710:37, 4 January 2024 diff hist +18 N File:Dialogue Inspector.pngNo edit summary current
  • 10:3610:36, 4 January 2024 diff hist +2,601 N LastOnTopCreated page with "== <code>LastOnTop</code> Property in DialogueManager Class == === Overview === The <code>LastOnTop</code> property in the DialogueManager class is a setting that determines the display order of dialogue windows when multiple dialogues are open simultaneously. It's a crucial feature for managing dialogue visibility and prioritization in the game. === Description === * Property Type: <code>bool</code> * Functionality: ** When this property is set to <code>true</code>,..." Tag: Visual edit: Switched
  • 10:3610:36, 4 January 2024 diff hist −6 Main PageNo edit summary Tag: Visual edit
  • 10:2110:21, 4 January 2024 diff hist +4,604 N OpenDialogueCreated page with "== <code>OpenDialogue</code> Method in DialogueManager Class == === Overview === The <code>OpenDialogue</code> method in the DialogueManager class is responsible for initiating a dialogue with specified parameters. It is essential for creating dynamic and interactive dialogues within the game. === Description === * Parameters: ** <code>title</code> (string): The title of the dialogue. ** <code>content</code> (string): The content or body of the dialogue. ** <code>time..." Tag: Visual edit
  • 10:0210:02, 4 January 2024 diff hist +2,415 N ShowCreated page with "== <code>Show</code> Method in DialogueManager Class == === Overview === The <code>Show</code> method in the DialogueManager class is designed to control the visibility of dialogue windows in the game. It provides the functionality to reveal hidden dialogue panels, which is essential for managing dialogue presentation and player interaction. === Description === * Parameters: ** <code>justSchemeDialog</code> (bool, optional): Determines the scope of the display operati..." current Tag: Visual edit
  • 10:0110:01, 4 January 2024 diff hist +2,414 N HideCreated page with "== <code>Hide</code> Method in DialogueManager Class == === Overview === The <code>Hide</code> method in the DialogueManager class is an integral function for controlling the visibility of dialogue windows in the game. It allows for the selective hiding of dialogue panels, which is crucial in managing dialogue flow and maintaining player immersion. === Description === * Parameters: ** <code>justSchemeDialog</code> (bool, optional): Determines the scope of the hiding o..." current Tag: Visual edit
  • 09:5909:59, 4 January 2024 diff hist +2,956 N CloseCreated page with "== <code>Close</code> Method in DialogueManager Class == === Overview === The <code>Close</code> method in the DialogueManager class is an essential function for controlling the visibility and state of dialogue windows in the game. It allows for the selective or comprehensive closing of open dialogue panels, which is key in managing the flow and presentation of game dialogues. === Description === * Parameters: ** <code>justSchemeDialog</code> (bool, optional): Determi..." current Tag: Visual edit
  • 09:4909:49, 4 January 2024 diff hist −38 Main PageNo edit summary Tag: Visual edit

3 January 2024

30 December 2023

28 December 2023

26 December 2023

25 December 2023

24 December 2023

  • 15:5515:55, 24 December 2023 diff hist +2,666 N OnAgeChangedCreated page with "== <code>onAgeChanged</code> Event in Actor Class == === Overview === The <code>onAgeChanged</code> event within the <code>Actor</code> class is triggered when there is a change in the actor's age. This event is crucial in games where age progression affects character development, gameplay mechanics, or narrative elements. === Description === * Event Type: <code>Action<Actor, int></code> * Functionality: Activated when the actor experiences an age change. The event ha..." current Tag: Visual edit
  • 15:5015:50, 24 December 2023 diff hist +2,940 N OnPlayerDivorcedCreated page with "== <code>onPlayerDivorced</code> Event in Actor Class == === Overview === The <code>onPlayerDivorced</code> event in the <code>Actor</code> class is triggered when the player-character gets divorced. This event holds significant importance in games where marital status influences character dynamics, gameplay mechanics, or narrative progression. === Description === * Event Type: <code>Action<Actor, Actor></code> * Functionality: Activated when a divorce occurs between..." current Tag: Visual edit
  • 15:4715:47, 24 December 2023 diff hist +2,883 N OnPlayerIsMarriedCreated page with "== <code>onPlayerIsMarried</code> Event in Actor Class == === Overview === The <code>onPlayerIsMarried</code> event within the <code>Actor</code> class is triggered when the player-character gets married. This event is significant in games where marriage between characters impacts narrative progression, character development, or gameplay mechanics. === Description === * Event Type: <code>Action<Actor, Actor></code> * Functionality: This event is activated upon the mar..." current Tag: Visual edit
  • 15:4515:45, 24 December 2023 diff hist +2,899 N OnInheritedCreated page with "== <code>onInherited</code> Event in Actor Class == === Overview === The <code>onInherited</code> event in the <code>Actor</code> class is triggered when an actor inherits a role from another actor. This event is critical in games where roles, such as 'Leader', are passed down upon the demise of the current role holder, impacting character status, gameplay dynamics, and narrative progression. === Description === * Event Type: <code>Action<Actor></code> * Functionality..." current Tag: Visual edit
  • 15:3615:36, 24 December 2023 diff hist −9 Main PageNo edit summary Tag: Visual edit
  • 15:0515:05, 24 December 2023 diff hist +2,825 N OnLeftFamilyCreated page with "== <code>onLeftFamily</code> Event in Actor Class == === Overview === The <code>onLeftFamily</code> event in the <code>Actor</code> class is triggered when an actor leaves a family. This event is of significant importance in games where family ties and relationships play a crucial role in shaping character interactions, gameplay dynamics, and narrative development. === Description === * Event Type: <code>Action<Family></code> * Functionality: This event fires when the..." current Tag: Visual edit
  • 15:0315:03, 24 December 2023 diff hist +2,745 N OnJoinedFamilyCreated page with "== <code>onJoinedFamily</code> Event in Actor Class == === Overview === The <code>onJoinedFamily</code> event in the <code>Actor</code> class is activated when the actor becomes a member of a family. This event is crucial in games where family dynamics significantly influence character development, gameplay mechanics, and the unfolding of the narrative. === Description === * Event Type: <code>Action<Family></code> * Functionality: The event is triggered when an actor..." current Tag: Visual edit
  • 14:5714:57, 24 December 2023 diff hist +2,626 N OnLeftClanCreated page with "== <code>onLeftClan</code> Event in Actor Class == === Overview === The <code>onLeftClan</code> event within the <code>Actor</code> class is triggered when the actor leaves a clan. This event is essential in games where clan dynamics and affiliations play a significant role in shaping character relationships, gameplay mechanics, and narrative development. === Description === * Event Type: <code>Action<Clan></code> * Functionality: This event is activated when an actor..." current Tag: Visual edit
  • 14:5514:55, 24 December 2023 diff hist +2,706 N OnJoinedClanCreated page with "== <code>onJoinedClan</code> Event in Actor Class == === Overview === The <code>onJoinedClan</code> event within the <code>Actor</code> class is triggered when the actor joins a clan. This event is fundamental in games where clan affiliations influence character dynamics, gameplay mechanics, or the unfolding of the narrative. === Description === * Event Type: <code>Action<Clan></code> * Functionality: Activated when the actor becomes a member of a clan. The event hand..." current Tag: Visual edit
  • 14:5314:53, 24 December 2023 diff hist +2,716 N OnRoleChangedCreated page with "== <code>onRoleChanged</code> Event in Actor Class == === Overview === The <code>onRoleChanged</code> event is an integral part of the <code>Actor</code> class, activated when the actor is assigned a new role. This event plays a crucial role in games where role assignments and changes significantly impact character development, gameplay mechanics, or narrative progression. === Description === * Event Type: <code>Action<Role></code> * Functionality: This event triggers..." current Tag: Visual edit
  • 14:4914:49, 24 December 2023 diff hist +2,758 N OnCultureChangedCreated page with "== <code>onCultureChanged</code> Event in Actor Class == === Overview === The <code>onCultureChanged</code> event is an essential feature of the <code>Actor</code> class, triggered when there is a change in the actor's cultural affiliation. This event is pivotal in games where cultural dynamics play a significant role in character development, narrative progression, or gameplay mechanics. === Description === * Event Type: <code>Action<Culture></code> * Functionality:..." current Tag: Visual edit
  • 14:4714:47, 24 December 2023 diff hist +2,655 N OnPlayerDeathCreated page with "== <code>onPlayerDeath</code> Event in Actor Class == === Overview === The <code>onPlayerDeath</code> event in the <code>Actor</code> class is a critical feature designed to handle the death of the player-character within a game. This event plays a significant role in scenarios where the player's death impacts gameplay, narrative, or triggers specific in-game responses. === Description === * Event Type: <code>Action</code> * Functionality: This event triggers when the..." current Tag: Visual edit
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