User contributions for Tayfunwiki
4 January 2024
- 10:3810:38, 4 January 2024 diff hist −187 Main Page No edit summary Tag: Visual edit
- 10:3710:37, 4 January 2024 diff hist +58 LastOnTop No edit summary current Tag: Visual edit
- 10:3710:37, 4 January 2024 diff hist +18 N File:Dialogue Inspector.png No edit summary current
- 10:3610:36, 4 January 2024 diff hist +2,601 N LastOnTop Created page with "== <code>LastOnTop</code> Property in DialogueManager Class == === Overview === The <code>LastOnTop</code> property in the DialogueManager class is a setting that determines the display order of dialogue windows when multiple dialogues are open simultaneously. It's a crucial feature for managing dialogue visibility and prioritization in the game. === Description === * Property Type: <code>bool</code> * Functionality: ** When this property is set to <code>true</code>,..." Tag: Visual edit: Switched
- 10:3610:36, 4 January 2024 diff hist −6 Main Page No edit summary Tag: Visual edit
- 10:2110:21, 4 January 2024 diff hist +4,604 N OpenDialogue Created page with "== <code>OpenDialogue</code> Method in DialogueManager Class == === Overview === The <code>OpenDialogue</code> method in the DialogueManager class is responsible for initiating a dialogue with specified parameters. It is essential for creating dynamic and interactive dialogues within the game. === Description === * Parameters: ** <code>title</code> (string): The title of the dialogue. ** <code>content</code> (string): The content or body of the dialogue. ** <code>time..." Tag: Visual edit
- 10:0210:02, 4 January 2024 diff hist +2,415 N Show Created page with "== <code>Show</code> Method in DialogueManager Class == === Overview === The <code>Show</code> method in the DialogueManager class is designed to control the visibility of dialogue windows in the game. It provides the functionality to reveal hidden dialogue panels, which is essential for managing dialogue presentation and player interaction. === Description === * Parameters: ** <code>justSchemeDialog</code> (bool, optional): Determines the scope of the display operati..." current Tag: Visual edit
- 10:0110:01, 4 January 2024 diff hist +2,414 N Hide Created page with "== <code>Hide</code> Method in DialogueManager Class == === Overview === The <code>Hide</code> method in the DialogueManager class is an integral function for controlling the visibility of dialogue windows in the game. It allows for the selective hiding of dialogue panels, which is crucial in managing dialogue flow and maintaining player immersion. === Description === * Parameters: ** <code>justSchemeDialog</code> (bool, optional): Determines the scope of the hiding o..." current Tag: Visual edit
- 09:5909:59, 4 January 2024 diff hist +2,956 N Close Created page with "== <code>Close</code> Method in DialogueManager Class == === Overview === The <code>Close</code> method in the DialogueManager class is an essential function for controlling the visibility and state of dialogue windows in the game. It allows for the selective or comprehensive closing of open dialogue panels, which is key in managing the flow and presentation of game dialogues. === Description === * Parameters: ** <code>justSchemeDialog</code> (bool, optional): Determi..." current Tag: Visual edit
- 09:4909:49, 4 January 2024 diff hist −38 Main Page No edit summary Tag: Visual edit
3 January 2024
- 17:5417:54, 3 January 2024 diff hist +7 Main Page No edit summary Tag: Visual edit: Switched
- 17:5317:53, 3 January 2024 diff hist +8 Main Page No edit summary Tag: Visual edit: Switched
30 December 2023
- 08:2508:25, 30 December 2023 diff hist −1 Mike Tyson No edit summary
- 08:2508:25, 30 December 2023 diff hist +64 Mike Tyson No edit summary Tag: Visual edit: Switched
28 December 2023
- 05:3305:33, 28 December 2023 diff hist +328 RetireAndTransferInheritance No edit summary current Tag: Visual edit
- 05:2205:22, 28 December 2023 diff hist +2,519 N RetireAndTransferInheritance Created page with "== <code>RetireAndTransferInheritance</code> Method in Actor Class == === Overview === The <code>RetireAndTransferInheritance</code> method in the Actor class is a key functionality in managing the succession and inheritance mechanics within a game. This method facilitates the retirement of an actor and the subsequent transfer of their inheritable role, such as a leadership position, to their designated heir. === Description === * Functionality: When invoked, this met..." Tag: Visual edit
- 05:2105:21, 28 December 2023 diff hist +40 Main Page No edit summary Tag: Visual edit
- 04:3904:39, 28 December 2023 diff hist +2,497 N OnDestroy Created page with "== <code>onDestroy</code> Event in Actor Class == === Overview === The <code>onDestroy</code> event in the Actor class is a crucial component in managing the lifecycle of actor instances within a game. This event is triggered when an Actor instance is destroyed, making it a key element in handling the removal of actors from the game environment. === Description === * Event Type: <code>Action<Actor></code> * Functionality: The event is fired when an Actor instance is d..." current Tag: Visual edit
- 04:3804:38, 28 December 2023 diff hist +21 Main Page No edit summary Tag: Visual edit
26 December 2023
- 06:0006:00, 26 December 2023 diff hist +506 Main Page No edit summary Tag: Visual edit
- 05:2505:25, 26 December 2023 diff hist +2,118 N CurrentLanguage Created page with "== <code>CurrentLanguage</code> Property in IM Class == === Overview === The <code>CurrentLanguage</code> property in the IM (Intrigue Manager) class provides access to the currently active language setting in the game. This property is crucial in games where multilingual support is implemented, and the game's language setting impacts various elements like dialogue, UI text, and other narrative content. === Description === * Property Type: <code>string</code> * Access..." current Tag: Visual edit
- 05:2405:24, 26 December 2023 diff hist +27 Main Page No edit summary Tag: Visual edit
- 05:2305:23, 26 December 2023 diff hist +1,957 N Actors Created page with "== <code>Actors</code> Property in IM Class == === Overview === The <code>Actors</code> property in the IM (Intrigue Manager) class provides access to a collection of actor values. This property is a key element in games managed by the Intrigue Manager, facilitating access to a comprehensive list of <code>Actor</code> instances used within the game's intrigue system. === Description === * Property Type: <code>IEnumerable<Actor></code> * Accessibility: Public and Stati..." current Tag: Visual edit
- 05:2205:22, 26 December 2023 diff hist +18 Main Page No edit summary Tag: Visual edit
- 05:2005:20, 26 December 2023 diff hist +1 DatabaseExists No edit summary current Tag: Visual edit
- 05:2005:20, 26 December 2023 diff hist −307 DatabaseExists No edit summary Tag: Visual edit
- 05:1905:19, 26 December 2023 diff hist +2,186 N DatabaseExists Created page with "== <code>DatabaseExists</code> Property in IM Class == === Overview === The <code>DatabaseExists</code> property in the IM (Intrigue Manager) class serves as a quick and efficient way to check the existence of the IEDatabase within the Intrigue Manager system. This property is essential for ensuring that the necessary database resources are available for game operations related to intrigue and character interactions. === Description === * Property Type: <code>bool</co..." Tag: Visual edit
- 05:1905:19, 26 December 2023 diff hist +5 Main Page No edit summary Tag: Visual edit
- 05:1005:10, 26 December 2023 diff hist +21 Main Page No edit summary Tag: Visual edit
25 December 2023
- 15:1115:11, 25 December 2023 diff hist +11 CreateActor No edit summary current Tag: Visual edit
- 15:1115:11, 25 December 2023 diff hist +111 CreateActor No edit summary Tag: Visual edit
- 15:0815:08, 25 December 2023 diff hist −2 CreateActor No edit summary Tag: Visual edit
- 15:0815:08, 25 December 2023 diff hist +914 CreateActor No edit summary Tag: Visual edit
- 14:5814:58, 25 December 2023 diff hist −69 CreateActor No edit summary Tag: Visual edit
- 05:1505:15, 25 December 2023 diff hist −2 Player No edit summary current Tag: Visual edit
- 05:1305:13, 25 December 2023 diff hist +2,215 N Player Created page with "== <code>Player</code> Property in IM Class == === Overview === The <code>Player</code> property in the <code>IM</code> (In-game Management) class is a crucial feature that provides access to the current player actor in the game. This property is key in games where a single actor represents the player's character, and direct access to this actor is necessary for various gameplay mechanics. === Description === * Property Type: <code>Actor</code> * Accessibility: Read-O..." Tag: Visual edit
- 05:1105:11, 25 December 2023 diff hist −8 Main Page No edit summary Tag: Visual edit
- 05:0905:09, 25 December 2023 diff hist +2,926 N OnTrigger Created page with "== <code>OnTrigger</code> Event in Actor Class == === Overview === The <code>OnTrigger</code> event in the <code>Actor</code> class is designed to respond to specific triggers activated for the actor, particularly those initiated by a <code>TriggerNode</code>. This event plays a pivotal role in games where triggers influence character actions, gameplay mechanics, or narrative progression. === Description === * Event Type: <code>Action<string, bool></code> * Functional..." Tag: Visual edit
24 December 2023
- 15:5515:55, 24 December 2023 diff hist +2,666 N OnAgeChanged Created page with "== <code>onAgeChanged</code> Event in Actor Class == === Overview === The <code>onAgeChanged</code> event within the <code>Actor</code> class is triggered when there is a change in the actor's age. This event is crucial in games where age progression affects character development, gameplay mechanics, or narrative elements. === Description === * Event Type: <code>Action<Actor, int></code> * Functionality: Activated when the actor experiences an age change. The event ha..." current Tag: Visual edit
- 15:5015:50, 24 December 2023 diff hist +2,940 N OnPlayerDivorced Created page with "== <code>onPlayerDivorced</code> Event in Actor Class == === Overview === The <code>onPlayerDivorced</code> event in the <code>Actor</code> class is triggered when the player-character gets divorced. This event holds significant importance in games where marital status influences character dynamics, gameplay mechanics, or narrative progression. === Description === * Event Type: <code>Action<Actor, Actor></code> * Functionality: Activated when a divorce occurs between..." current Tag: Visual edit
- 15:4715:47, 24 December 2023 diff hist +2,883 N OnPlayerIsMarried Created page with "== <code>onPlayerIsMarried</code> Event in Actor Class == === Overview === The <code>onPlayerIsMarried</code> event within the <code>Actor</code> class is triggered when the player-character gets married. This event is significant in games where marriage between characters impacts narrative progression, character development, or gameplay mechanics. === Description === * Event Type: <code>Action<Actor, Actor></code> * Functionality: This event is activated upon the mar..." current Tag: Visual edit
- 15:4515:45, 24 December 2023 diff hist +2,899 N OnInherited Created page with "== <code>onInherited</code> Event in Actor Class == === Overview === The <code>onInherited</code> event in the <code>Actor</code> class is triggered when an actor inherits a role from another actor. This event is critical in games where roles, such as 'Leader', are passed down upon the demise of the current role holder, impacting character status, gameplay dynamics, and narrative progression. === Description === * Event Type: <code>Action<Actor></code> * Functionality..." current Tag: Visual edit
- 15:3615:36, 24 December 2023 diff hist −9 Main Page No edit summary Tag: Visual edit
- 15:0515:05, 24 December 2023 diff hist +2,825 N OnLeftFamily Created page with "== <code>onLeftFamily</code> Event in Actor Class == === Overview === The <code>onLeftFamily</code> event in the <code>Actor</code> class is triggered when an actor leaves a family. This event is of significant importance in games where family ties and relationships play a crucial role in shaping character interactions, gameplay dynamics, and narrative development. === Description === * Event Type: <code>Action<Family></code> * Functionality: This event fires when the..." current Tag: Visual edit
- 15:0315:03, 24 December 2023 diff hist +2,745 N OnJoinedFamily Created page with "== <code>onJoinedFamily</code> Event in Actor Class == === Overview === The <code>onJoinedFamily</code> event in the <code>Actor</code> class is activated when the actor becomes a member of a family. This event is crucial in games where family dynamics significantly influence character development, gameplay mechanics, and the unfolding of the narrative. === Description === * Event Type: <code>Action<Family></code> * Functionality: The event is triggered when an actor..." current Tag: Visual edit
- 14:5714:57, 24 December 2023 diff hist +2,626 N OnLeftClan Created page with "== <code>onLeftClan</code> Event in Actor Class == === Overview === The <code>onLeftClan</code> event within the <code>Actor</code> class is triggered when the actor leaves a clan. This event is essential in games where clan dynamics and affiliations play a significant role in shaping character relationships, gameplay mechanics, and narrative development. === Description === * Event Type: <code>Action<Clan></code> * Functionality: This event is activated when an actor..." current Tag: Visual edit
- 14:5514:55, 24 December 2023 diff hist +2,706 N OnJoinedClan Created page with "== <code>onJoinedClan</code> Event in Actor Class == === Overview === The <code>onJoinedClan</code> event within the <code>Actor</code> class is triggered when the actor joins a clan. This event is fundamental in games where clan affiliations influence character dynamics, gameplay mechanics, or the unfolding of the narrative. === Description === * Event Type: <code>Action<Clan></code> * Functionality: Activated when the actor becomes a member of a clan. The event hand..." current Tag: Visual edit
- 14:5314:53, 24 December 2023 diff hist +2,716 N OnRoleChanged Created page with "== <code>onRoleChanged</code> Event in Actor Class == === Overview === The <code>onRoleChanged</code> event is an integral part of the <code>Actor</code> class, activated when the actor is assigned a new role. This event plays a crucial role in games where role assignments and changes significantly impact character development, gameplay mechanics, or narrative progression. === Description === * Event Type: <code>Action<Role></code> * Functionality: This event triggers..." current Tag: Visual edit
- 14:4914:49, 24 December 2023 diff hist +2,758 N OnCultureChanged Created page with "== <code>onCultureChanged</code> Event in Actor Class == === Overview === The <code>onCultureChanged</code> event is an essential feature of the <code>Actor</code> class, triggered when there is a change in the actor's cultural affiliation. This event is pivotal in games where cultural dynamics play a significant role in character development, narrative progression, or gameplay mechanics. === Description === * Event Type: <code>Action<Culture></code> * Functionality:..." current Tag: Visual edit
- 14:4714:47, 24 December 2023 diff hist +2,655 N OnPlayerDeath Created page with "== <code>onPlayerDeath</code> Event in Actor Class == === Overview === The <code>onPlayerDeath</code> event in the <code>Actor</code> class is a critical feature designed to handle the death of the player-character within a game. This event plays a significant role in scenarios where the player's death impacts gameplay, narrative, or triggers specific in-game responses. === Description === * Event Type: <code>Action</code> * Functionality: This event triggers when the..." current Tag: Visual edit