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  • 13:35, 4 January 2024 Tayfunwiki talk contribs created page ChangeLanguage (Created page with "== <code>ChangeLanguage</code> Method in IM Class == === Overview === The <code>ChangeLanguage</code> method in the IM (Intrigue Manager) class is responsible for changing the current language of the game based on the specified language key. === Description === * Method Signature: <code>public static void ChangeLanguage(string languageKey)</code> * Parameters: ** <code>languageKey</code>: A string representing the key for the language to switch to. This key should cor...") Tag: Visual edit
  • 13:32, 4 January 2024 Tayfunwiki talk contribs created page OnRuntimeActorCreated (Created page with "== <code>onRuntimeActorCreated</code> Event in IM Class == === Overview === The <code>onRuntimeActorCreated</code> event in the IM (Intrigue Manager) class is triggered when a runtime actor is created within the game world. === Description === * Event Type: <code>Action<Actor, GameObject></code> * Functionality: ** This event is activated when a new actor is instantiated at runtime. ** It passes two parameters upon invocation: *** An <code>Actor</code> object represen...") Tag: Visual edit
  • 13:30, 4 January 2024 Tayfunwiki talk contribs created page IM.OnPlayerDeath (Created page with "== <code>onPlayerDeath</code> Event in IM Class == === Overview === The <code>onPlayerDeath</code> event in the IM (Intrigue Manager) class is triggered when the player character in the game dies. === Description === * Event Type: <code>Action<Actor></code> * Functionality: ** This event is activated upon the death of the player's character. ** It passes the <code>Actor</code> object representing the deceased player character as a parameter. === Usage === The <code>o...") Tag: Visual edit
  • 13:27, 4 January 2024 Tayfunwiki talk contribs created page OnPlayerIsChanged (Created page with "== <code>onPlayerIsChanged</code> Event in IM Class == === Overview === The <code>onPlayerIsChanged</code> event in the IM (Intrigue Manager) class is a significant event handler that is triggered when there is a change in the player's character within the game. === Description === * Event Type: <code>Action<Actor, Actor></code> * Functionality: ** This event is activated when the current player character is changed. ** It passes two <code>Actor</code> objects as para...") Tag: Visual edit
  • 13:22, 4 January 2024 Tayfunwiki talk contribs created page OnLanguageChanged (Created page with "== <code>onLanguageChanged</code> Event in IM Class == === Overview === The <code>onLanguageChanged</code> event in the IM (Intrigue Manager) class is designed to respond to changes in the language settings of the system. === Description === * Event Type: <code>Action<string></code> * Functionality: ** This event is triggered whenever there is a change in the language settings within the game. ** It carries a <code>string</code> parameter that typically represents the...") Tag: Visual edit
  • 13:19, 4 January 2024 Tayfunwiki talk contribs created page IM.OnTrigger (Created page with "== <code>onTrigger</code> Event in IM Class == === Overview === The <code>onTrigger</code> event in the IM (Intrigue Manager) class is designed to respond to specific conditions within the game, particularly those involving triggers activated by the TriggerNode. === Description === * Event Type: <code>Action<Scheme, string, bool></code> * Functionality: ** This event is triggered under certain conditions, and it carries along three parameters: a <code>Scheme</code> ob...") Tag: Visual edit
  • 13:01, 4 January 2024 Tayfunwiki talk contribs created page IM.Schemes (Created page with "== <code>Schemes</code> Property in IM Class == === Overview === The <code>Schemes</code> property in the IM (Intrigue Manager) class provides access to a collection of schemes that are copied from the database and active during runtime. === Description === * Property Type: <code>IEnumerable<Scheme></code> * Accessibility: Public and Static * Functionality: ** Returns an enumerable collection of <code>Scheme</code> objects. ** Lists all schemes that are currently acti...") Tag: Visual edit
  • 12:39, 4 January 2024 Tayfunwiki talk contribs created page Clans (Created page with "== <code>Clans</code> Property in IM Class == === Overview === The <code>Clans</code> property in the IM (Intrigue Manager) class grants access to the collection of clans active in the game during runtime. === Description === * Property Type: <code>IEnumerable<Clan></code> * Accessibility: Public and Static * Functionality: ** Returns an enumerable collection of <code>Clan</code> objects. ** Reflects all clans that are currently active within the game's runtime enviro...") Tag: Visual edit
  • 12:29, 4 January 2024 Tayfunwiki talk contribs created page File:Dialogue Node.png
  • 12:29, 4 January 2024 Tayfunwiki talk contribs uploaded File:Dialogue Node.png
  • 12:28, 4 January 2024 Tayfunwiki talk contribs created page DialogueManager (Created page with "== <code>DialogueManager</code> Property in IM Class == === Overview === The <code>DialogueManager</code> property in the IM (Intrigue Manager) class provides direct access to the Dialogue Manager, a crucial component for managing dialogues within the game. === Description === * Property Type: <code>DialogueManager</code> * Accessibility: Public and Static * Functionality: ** This property returns a reference to the <code>DialogueManager</code> instance. ** The Dialog...") Tag: Visual edit
  • 12:24, 4 January 2024 Tayfunwiki talk contribs created page File:IEDatabase.png
  • 12:24, 4 January 2024 Tayfunwiki talk contribs uploaded File:IEDatabase.png
  • 12:22, 4 January 2024 Tayfunwiki talk contribs created page IEDatabase (Created page with "== <code>IEDatabase</code> Property in IM Class == === Overview === The <code>IEDatabase</code> property in the IM (Intrigue Manager) class serves as an essential accessor to the active database used by the 'Intrigues' tool. === Description === * Property Type: <code>IEDatabase</code> * Accessibility: Public and Static * Functionality: ** The property provides direct access to the <code>IEDatabase</code>, which is the central repository for all data constructed and ma...") Tag: Visual edit
  • 10:37, 4 January 2024 Tayfunwiki talk contribs created page File:Dialogue Inspector.png
  • 10:37, 4 January 2024 Tayfunwiki talk contribs uploaded File:Dialogue Inspector.png
  • 10:36, 4 January 2024 Tayfunwiki talk contribs created page LastOnTop (Created page with "== <code>LastOnTop</code> Property in DialogueManager Class == === Overview === The <code>LastOnTop</code> property in the DialogueManager class is a setting that determines the display order of dialogue windows when multiple dialogues are open simultaneously. It's a crucial feature for managing dialogue visibility and prioritization in the game. === Description === * Property Type: <code>bool</code> * Functionality: ** When this property is set to <code>true</code>,...") Tag: Visual edit: Switched
  • 10:35, 4 January 2024 Tayfunwiki talk contribs deleted page FirstInFirstOut (content was: "== <code>LastOnTop</code> Property in DialogueManager Class == === Overview === The <code>LastOnTop</code> property in the DialogueManager class is a setting that determines the display order of dialogue windows when multiple dialogues are open simultaneously. It's a crucial feature for managing dialogue visibility and prioritization in the game. === Description ===...", and the only contributor was "Tayfunwiki" (talk))
  • 10:35, 4 January 2024 Tayfunwiki talk contribs created page FirstInFirstOut (Created page with "== <code>LastOnTop</code> Property in DialogueManager Class == === Overview === The <code>LastOnTop</code> property in the DialogueManager class is a setting that determines the display order of dialogue windows when multiple dialogues are open simultaneously. It's a crucial feature for managing dialogue visibility and prioritization in the game. === Description === * Property Type: <code>bool</code> * Functionality: ** When this property is set to <code>true</code>,...") Tag: Visual edit
  • 10:21, 4 January 2024 Tayfunwiki talk contribs created page OpenDialogue (Created page with "== <code>OpenDialogue</code> Method in DialogueManager Class == === Overview === The <code>OpenDialogue</code> method in the DialogueManager class is responsible for initiating a dialogue with specified parameters. It is essential for creating dynamic and interactive dialogues within the game. === Description === * Parameters: ** <code>title</code> (string): The title of the dialogue. ** <code>content</code> (string): The content or body of the dialogue. ** <code>time...") Tag: Visual edit
  • 10:02, 4 January 2024 Tayfunwiki talk contribs created page Show (Created page with "== <code>Show</code> Method in DialogueManager Class == === Overview === The <code>Show</code> method in the DialogueManager class is designed to control the visibility of dialogue windows in the game. It provides the functionality to reveal hidden dialogue panels, which is essential for managing dialogue presentation and player interaction. === Description === * Parameters: ** <code>justSchemeDialog</code> (bool, optional): Determines the scope of the display operati...") Tag: Visual edit
  • 10:01, 4 January 2024 Tayfunwiki talk contribs created page Hide (Created page with "== <code>Hide</code> Method in DialogueManager Class == === Overview === The <code>Hide</code> method in the DialogueManager class is an integral function for controlling the visibility of dialogue windows in the game. It allows for the selective hiding of dialogue panels, which is crucial in managing dialogue flow and maintaining player immersion. === Description === * Parameters: ** <code>justSchemeDialog</code> (bool, optional): Determines the scope of the hiding o...") Tag: Visual edit
  • 09:59, 4 January 2024 Tayfunwiki talk contribs created page Close (Created page with "== <code>Close</code> Method in DialogueManager Class == === Overview === The <code>Close</code> method in the DialogueManager class is an essential function for controlling the visibility and state of dialogue windows in the game. It allows for the selective or comprehensive closing of open dialogue panels, which is key in managing the flow and presentation of game dialogues. === Description === * Parameters: ** <code>justSchemeDialog</code> (bool, optional): Determi...") Tag: Visual edit
  • 05:22, 28 December 2023 Tayfunwiki talk contribs created page RetireAndTransferInheritance (Created page with "== <code>RetireAndTransferInheritance</code> Method in Actor Class == === Overview === The <code>RetireAndTransferInheritance</code> method in the Actor class is a key functionality in managing the succession and inheritance mechanics within a game. This method facilitates the retirement of an actor and the subsequent transfer of their inheritable role, such as a leadership position, to their designated heir. === Description === * Functionality: When invoked, this met...") Tag: Visual edit
  • 04:39, 28 December 2023 Tayfunwiki talk contribs created page OnDestroy (Created page with "== <code>onDestroy</code> Event in Actor Class == === Overview === The <code>onDestroy</code> event in the Actor class is a crucial component in managing the lifecycle of actor instances within a game. This event is triggered when an Actor instance is destroyed, making it a key element in handling the removal of actors from the game environment. === Description === * Event Type: <code>Action<Actor></code> * Functionality: The event is fired when an Actor instance is d...") Tag: Visual edit
  • 05:25, 26 December 2023 Tayfunwiki talk contribs created page CurrentLanguage (Created page with "== <code>CurrentLanguage</code> Property in IM Class == === Overview === The <code>CurrentLanguage</code> property in the IM (Intrigue Manager) class provides access to the currently active language setting in the game. This property is crucial in games where multilingual support is implemented, and the game's language setting impacts various elements like dialogue, UI text, and other narrative content. === Description === * Property Type: <code>string</code> * Access...") Tag: Visual edit
  • 05:23, 26 December 2023 Tayfunwiki talk contribs created page Actors (Created page with "== <code>Actors</code> Property in IM Class == === Overview === The <code>Actors</code> property in the IM (Intrigue Manager) class provides access to a collection of actor values. This property is a key element in games managed by the Intrigue Manager, facilitating access to a comprehensive list of <code>Actor</code> instances used within the game's intrigue system. === Description === * Property Type: <code>IEnumerable<Actor></code> * Accessibility: Public and Stati...") Tag: Visual edit
  • 05:19, 26 December 2023 Tayfunwiki talk contribs created page DatabaseExists (Created page with "== <code>DatabaseExists</code> Property in IM Class == === Overview === The <code>DatabaseExists</code> property in the IM (Intrigue Manager) class serves as a quick and efficient way to check the existence of the IEDatabase within the Intrigue Manager system. This property is essential for ensuring that the necessary database resources are available for game operations related to intrigue and character interactions. === Description === * Property Type: <code>bool</co...") Tag: Visual edit
  • 05:13, 25 December 2023 Tayfunwiki talk contribs created page Player (Created page with "== <code>Player</code> Property in IM Class == === Overview === The <code>Player</code> property in the <code>IM</code> (In-game Management) class is a crucial feature that provides access to the current player actor in the game. This property is key in games where a single actor represents the player's character, and direct access to this actor is necessary for various gameplay mechanics. === Description === * Property Type: <code>Actor</code> * Accessibility: Read-O...") Tag: Visual edit
  • 05:09, 25 December 2023 Tayfunwiki talk contribs created page OnTrigger (Created page with "== <code>OnTrigger</code> Event in Actor Class == === Overview === The <code>OnTrigger</code> event in the <code>Actor</code> class is designed to respond to specific triggers activated for the actor, particularly those initiated by a <code>TriggerNode</code>. This event plays a pivotal role in games where triggers influence character actions, gameplay mechanics, or narrative progression. === Description === * Event Type: <code>Action<string, bool></code> * Functional...") Tag: Visual edit
  • 15:55, 24 December 2023 Tayfunwiki talk contribs created page OnAgeChanged (Created page with "== <code>onAgeChanged</code> Event in Actor Class == === Overview === The <code>onAgeChanged</code> event within the <code>Actor</code> class is triggered when there is a change in the actor's age. This event is crucial in games where age progression affects character development, gameplay mechanics, or narrative elements. === Description === * Event Type: <code>Action<Actor, int></code> * Functionality: Activated when the actor experiences an age change. The event ha...") Tag: Visual edit
  • 15:50, 24 December 2023 Tayfunwiki talk contribs created page OnPlayerDivorced (Created page with "== <code>onPlayerDivorced</code> Event in Actor Class == === Overview === The <code>onPlayerDivorced</code> event in the <code>Actor</code> class is triggered when the player-character gets divorced. This event holds significant importance in games where marital status influences character dynamics, gameplay mechanics, or narrative progression. === Description === * Event Type: <code>Action<Actor, Actor></code> * Functionality: Activated when a divorce occurs between...") Tag: Visual edit
  • 15:47, 24 December 2023 Tayfunwiki talk contribs created page OnPlayerIsMarried (Created page with "== <code>onPlayerIsMarried</code> Event in Actor Class == === Overview === The <code>onPlayerIsMarried</code> event within the <code>Actor</code> class is triggered when the player-character gets married. This event is significant in games where marriage between characters impacts narrative progression, character development, or gameplay mechanics. === Description === * Event Type: <code>Action<Actor, Actor></code> * Functionality: This event is activated upon the mar...") Tag: Visual edit
  • 15:45, 24 December 2023 Tayfunwiki talk contribs created page OnInherited (Created page with "== <code>onInherited</code> Event in Actor Class == === Overview === The <code>onInherited</code> event in the <code>Actor</code> class is triggered when an actor inherits a role from another actor. This event is critical in games where roles, such as 'Leader', are passed down upon the demise of the current role holder, impacting character status, gameplay dynamics, and narrative progression. === Description === * Event Type: <code>Action<Actor></code> * Functionality...") Tag: Visual edit
  • 15:05, 24 December 2023 Tayfunwiki talk contribs created page OnLeftFamily (Created page with "== <code>onLeftFamily</code> Event in Actor Class == === Overview === The <code>onLeftFamily</code> event in the <code>Actor</code> class is triggered when an actor leaves a family. This event is of significant importance in games where family ties and relationships play a crucial role in shaping character interactions, gameplay dynamics, and narrative development. === Description === * Event Type: <code>Action<Family></code> * Functionality: This event fires when the...") Tag: Visual edit
  • 15:03, 24 December 2023 Tayfunwiki talk contribs created page OnJoinedFamily (Created page with "== <code>onJoinedFamily</code> Event in Actor Class == === Overview === The <code>onJoinedFamily</code> event in the <code>Actor</code> class is activated when the actor becomes a member of a family. This event is crucial in games where family dynamics significantly influence character development, gameplay mechanics, and the unfolding of the narrative. === Description === * Event Type: <code>Action<Family></code> * Functionality: The event is triggered when an actor...") Tag: Visual edit
  • 14:57, 24 December 2023 Tayfunwiki talk contribs created page OnLeftClan (Created page with "== <code>onLeftClan</code> Event in Actor Class == === Overview === The <code>onLeftClan</code> event within the <code>Actor</code> class is triggered when the actor leaves a clan. This event is essential in games where clan dynamics and affiliations play a significant role in shaping character relationships, gameplay mechanics, and narrative development. === Description === * Event Type: <code>Action<Clan></code> * Functionality: This event is activated when an actor...") Tag: Visual edit
  • 14:55, 24 December 2023 Tayfunwiki talk contribs created page OnJoinedClan (Created page with "== <code>onJoinedClan</code> Event in Actor Class == === Overview === The <code>onJoinedClan</code> event within the <code>Actor</code> class is triggered when the actor joins a clan. This event is fundamental in games where clan affiliations influence character dynamics, gameplay mechanics, or the unfolding of the narrative. === Description === * Event Type: <code>Action<Clan></code> * Functionality: Activated when the actor becomes a member of a clan. The event hand...") Tag: Visual edit
  • 14:53, 24 December 2023 Tayfunwiki talk contribs created page OnRoleChanged (Created page with "== <code>onRoleChanged</code> Event in Actor Class == === Overview === The <code>onRoleChanged</code> event is an integral part of the <code>Actor</code> class, activated when the actor is assigned a new role. This event plays a crucial role in games where role assignments and changes significantly impact character development, gameplay mechanics, or narrative progression. === Description === * Event Type: <code>Action<Role></code> * Functionality: This event triggers...") Tag: Visual edit
  • 14:49, 24 December 2023 Tayfunwiki talk contribs created page OnCultureChanged (Created page with "== <code>onCultureChanged</code> Event in Actor Class == === Overview === The <code>onCultureChanged</code> event is an essential feature of the <code>Actor</code> class, triggered when there is a change in the actor's cultural affiliation. This event is pivotal in games where cultural dynamics play a significant role in character development, narrative progression, or gameplay mechanics. === Description === * Event Type: <code>Action<Culture></code> * Functionality:...") Tag: Visual edit
  • 14:47, 24 December 2023 Tayfunwiki talk contribs created page OnPlayerDeath (Created page with "== <code>onPlayerDeath</code> Event in Actor Class == === Overview === The <code>onPlayerDeath</code> event in the <code>Actor</code> class is a critical feature designed to handle the death of the player-character within a game. This event plays a significant role in scenarios where the player's death impacts gameplay, narrative, or triggers specific in-game responses. === Description === * Event Type: <code>Action</code> * Functionality: This event triggers when the...") Tag: Visual edit
  • 14:41, 24 December 2023 Tayfunwiki talk contribs created page OnSchemeLoaded (Created page with "== <code>onSchemeLoaded</code> Event in Actor Class == === Overview === The <code>onSchemeLoaded</code> event in the <code>Actor</code> class is triggered when a scheme is loaded from the Intrigue Save System. This event plays a vital role in games where the persistence and retrieval of schemes are integral to gameplay continuity and narrative progression. === Description === * Event Type: <code>Action<Scheme></code> * Functionality: Activated whenever a previously sa...") Tag: Visual edit
  • 14:40, 24 December 2023 Tayfunwiki talk contribs created page OnSchemeEnded (Created page with "== <code>onSchemeEnded</code> Event in Actor Class == === Overview === The <code>onSchemeEnded</code> event is a critical component of the <code>Actor</code> class, triggered upon the conclusion of a scheme. It's instrumental in games where the outcomes of schemes drive narrative developments, character interactions, or gameplay changes. === Description of <code>SchemeResult</code> Enum === * Enum Type: <code>SchemeResult</code> * Values: ** <code>None</code>: Indicat...") Tag: Visual edit
  • 09:39, 24 December 2023 Tayfunwiki talk contribs created page OnSchemeStarted (Created page with "== <code>onSchemeStarted</code> Event in Actor Class == === Overview === The <code>onSchemeStarted</code> event is an integral part of the <code>Actor</code> class in Unity, designed to handle scenarios when a scheme is initiated by an actor. This event is crucial in games where schemes and strategic actions play a significant role in the gameplay and narrative. === Description === * Event Type: <code>Action<Scheme></code> * Functionality: This event is triggered when...") Tag: Visual edit
  • 07:26, 24 December 2023 Tayfunwiki talk contribs created page CreateActor (Created page with "== <code>CreateActor</code> Methods in RuntimeActor Class == === Overview === The <code>CreateActor</code> methods in the <code>RuntimeActor</code> class are used to create new actors within the game. These methods are essential for dynamically introducing new characters, such as when a child is born or a new character enters the storyline. === Method 1: CreateActor with Out Parameters === ==== Syntax ==== <syntaxhighlight lang="c#"> public static void CreateActor(str...") Tag: Visual edit
  • 07:08, 24 December 2023 Tayfunwiki talk contribs created page Trigger (Created page with "== <code>Trigger</code> Method in Actor Class == === Overview === The <code>Trigger</code> method is used to send a specific trigger to the actor. This function is crucial in games with event-driven mechanics, where triggers can initiate or influence various actions or events related to an actor. === Syntax === <syntaxhighlight lang="c#"> public void Trigger(string triggerName, bool value) </syntaxhighlight> === Parameters === * triggerName (string): The name of the...") Tag: Visual edit
  • 07:06, 24 December 2023 Tayfunwiki talk contribs created page SetCulture (Created page with "== <code>SetCulture</code> Method in Actor Class == === Overview === The <code>SetCulture</code> method is designed to change the culture of an actor based on a specified culture name or ID. This function is crucial in games where culture influences character behavior, relationships, or game mechanics. === Syntax === <syntaxhighlight lang="c#"> public void SetCulture(string cultureNameOrId) </syntaxhighlight> === Parameters === * cultureNameOrId (string): The name or...") Tag: Visual edit
  • 07:03, 24 December 2023 Tayfunwiki talk contribs created page SetVariable (Created page with "== <code>SetVariable</code> Methods in Actor Class == === Overview === The <code>SetVariable</code> methods are designed to update private variables associated with an actor. These methods are crucial in games that require dynamic modification of character attributes, enhancing gameplay and narrative interaction. === Method Variations === # Basic <code>SetVariable</code>: Updates a variable's value without type specificity. # Generic <code>SetVariable</code>: Updates...") Tag: Visual edit
  • 06:57, 24 December 2023 Tayfunwiki talk contribs created page GetVariable (Created page with "== <code>GetVariable</code> Methods in Actor Class == === Overview === The <code>GetVariable</code> methods in the <code>Actor</code> class are used to retrieve private variables of different types from an actor. These methods are essential in games where actors have customizable attributes or states stored as variables. === Method Variations === # GetVariable (Generic Type): Retrieves a private variable and casts it to a specified type. # GetVariable (NVar Type): Ret...") Tag: Visual edit
  • 06:47, 24 December 2023 Tayfunwiki talk contribs created page GetCompatibleSchemes (Created page with "== <code>GetCompatibleSchemes</code> Method in Actor Class == === Overview === The <code>GetCompatibleSchemes</code> method is used to list all the schemes that an actor can initiate against a specific target. This function is essential in games where strategizing against other characters is a key element of gameplay. === Syntax === <syntaxhighlight lang="c#"> public IEnumerable<Scheme> GetCompatibleSchemes(Actor target) </syntaxhighlight> === Parameters === * target...") Tag: Visual edit
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