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22 December 2023

  • 06:5506:55, 22 December 2023 diff hist +2,475 N GenderCreated page with "== <code>Gender</code> Property in Actor Class == === Overview === The <code>Gender</code> property in the <code>Actor</code> class is used to specify the gender of an actor. This property is integral to defining the actor's identity and can play a significant role in the game's dynamics, narrative, and character interactions. === Syntax === <syntaxhighlight lang="c#"> public IGender Gender { get; protected set; } </syntaxhighlight> === Description === * Property Typ..." current Tag: Visual edit
  • 06:5206:52, 22 December 2023 diff hist +2,362 N InheritorCreated page with "== <code>Inheritor</code> Property in Actor Class == === Overview === The <code>Inheritor</code> property in the <code>Actor</code> class indicates whether the actor is designated as an inheritor, a status that can be crucial in games that involve succession, inheritance, or lineage-based mechanics. === Syntax === <syntaxhighlight lang="c#"> public bool Inheritor { get; private set; } = true; </syntaxhighlight> === Description === * Property Type: <code>bool</code>...." current Tag: Visual edit
  • 06:5106:51, 22 December 2023 diff hist +2,279 N HeirCreated page with "== <code>Heir</code> Property in Actor Class == === Overview === The <code>Heir</code> property in the <code>Actor</code> class is designed to identify the heir of an actor, a key element in games involving lineage, inheritance, and succession. === Syntax === <syntaxhighlight lang="c#"> public Actor Heir { get { // logic to determine the heir } } </syntaxhighlight> === Description === * Property Type: <code>Actor</code>. The <code>Heir</code> property..." current Tag: Visual edit
  • 06:4806:48, 22 December 2023 diff hist +1,948 N OriginCreated page with "== <code>Origin</code> Property in Actor Class == === Overview === The <code>Origin</code> property in the <code>Actor</code> class is used to identify the original family of the actor. This property plays a key role in defining the actor's familial roots and background within the game. === Syntax === <syntaxhighlight lang="c#"> public Family Origin => _origin; </syntaxhighlight> === Description === * Property Type: <code>Family</code>. The <code>Origin</code> proper..." current Tag: Visual edit
  • 06:4706:47, 22 December 2023 diff hist +19 FamilyNo edit summary current Tag: Visual edit
  • 06:4506:45, 22 December 2023 diff hist +2,353 N FamilyCreated page with "== <code>Family</code> Property in Actor Class == === Overview === The <code>Family</code> property in the <code>Actor</code> class indicates the family to which the actor belongs. It is crucial for defining the actor's familial connections and heritage within the game. === Syntax === <syntaxhighlight lang="c#"> public Family Family => _overrideOrigin ?? _origin; </syntaxhighlight> === Description === * Property Type: <code>Family</code>. This property is of the type..." Tag: Visual edit
  • 06:1106:11, 22 December 2023 diff hist +2,224 N ClanCreated page with "== <code>Clan</code> Property in Actor Class == === Overview === The <code>Clan</code> property in the <code>Actor</code> class identifies the clan or group to which the actor belongs. This property is crucial for defining the actor's affiliation and plays a significant role in the game's dynamics. === Syntax === <syntaxhighlight lang="c#"> public Clan Clan { get; private set; } </syntaxhighlight> === Description === * Property Type: <code>Clan</code>. This property..." current Tag: Visual edit
  • 06:0606:06, 22 December 2023 diff hist +1,954 N RoleCreated page with "== <code>Role</code> Property in Actor Class == === Overview === The <code>Role</code> property in the <code>Actor</code> class is designed to represent the specific role or function of an actor within the game's context. === Syntax === <syntaxhighlight lang="c#"> public Role Role { get; private set; } </syntaxhighlight> === Description === * Property Type: <code>Role</code>. This property is of the type <code>Role</code>, which is likely a custom class or enumeratio..." current Tag: Visual edit
  • 04:2804:28, 22 December 2023 diff hist +48 Main PageNo edit summary Tag: Visual edit
  • 04:2704:27, 22 December 2023 diff hist +152 Main PageNo edit summary Tag: Visual edit

21 December 2023

  • 13:5513:55, 21 December 2023 diff hist +2,451 N SistersInLawCreated page with "== <code>SistersInLaw</code> Method in Actor Class == === Overview === The <code>SistersInLaw</code> method in the <code>Actor</code> class is intended to retrieve the sisters-in-law of an actor. This method provides the option to include both living and deceased sisters-in-law based on the provided parameter. === Syntax === <syntaxhighlight lang="c#"> public IEnumerable<Actor> SistersInLaw(bool inclusivePassive = true) </syntaxhighlight> === Parameters === * <code>i..." current Tag: Visual edit
  • 13:5313:53, 21 December 2023 diff hist +2,498 N BrothersInLawCreated page with "== <code>BrothersInLaw</code> Method in Actor Class == === Overview === The <code>BrothersInLaw</code> method in the <code>Actor</code> class is used to retrieve the brothers-in-law of an actor. This method includes a parameter to specify whether deceased brothers-in-law should be included in the returned collection. === Syntax === <syntaxhighlight lang="c#"> public IEnumerable<Actor> BrothersInLaw(bool inclusivePassive = true) </syntaxhighlight> === Parameters === *..." current Tag: Visual edit
  • 13:5213:52, 21 December 2023 diff hist +2,252 N AuntsCreated page with "== <code>Aunts</code> Method in Actor Class == === Overview === The <code>Aunts</code> method in the <code>Actor</code> class is designed to retrieve the aunts of an actor. This method provides the option to include or exclude deceased aunts based on the specified parameter. === Syntax === <syntaxhighlight lang="c#"> public IEnumerable<Actor> Aunts(bool inclusivePassive = true) </syntaxhighlight> === Parameters === * <code>inclusivePassive</code> (bool): This flag in..." current Tag: Visual edit
  • 13:5113:51, 21 December 2023 diff hist +2,285 N UnclesCreated page with "== <code>Uncles</code> Method in Actor Class == === Overview === The <code>Uncles</code> method in the <code>Actor</code> class is designed to retrieve the uncles of an actor. It includes an option to incorporate both living and deceased uncles based on the provided parameter. === Syntax === <syntaxhighlight lang="c#"> public IEnumerable<Actor> Uncles(bool inclusivePassive = true) </syntaxhighlight> === Parameters === * <code>inclusivePassive</code> (bool): This flag..." current Tag: Visual edit
  • 13:5013:50, 21 December 2023 diff hist +2,249 N NiecesCreated page with "== <code>Nieces</code> Method in Actor Class == === Overview === The <code>Nieces</code> method in the <code>Actor</code> class is used to retrieve the nieces of an actor. This method allows for the inclusion of both living and deceased nieces based on the specified parameter. === Syntax === <syntaxhighlight lang="c#"> public IEnumerable<Actor> Nieces(bool inclusivePassive = true) </syntaxhighlight> === Parameters === * <code>inclusivePassive</code> (bool): A flag th..." current Tag: Visual edit
  • 13:4813:48, 21 December 2023 diff hist +2,263 N NephewsCreated page with "== <code>Nephews</code> Method in Actor Class == === Overview === The <code>Nephews</code> method in the <code>Actor</code> class is designed to retrieve the nephews of an actor. This method provides the option to include or exclude deceased nephews based on the specified parameter. === Syntax === <syntaxhighlight lang="c#"> public IEnumerable<Actor> Nephews(bool inclusivePassive = true) </syntaxhighlight> === Parameters === * <code>inclusivePassive</code> (bool): A..." current Tag: Visual edit
  • 13:4613:46, 21 December 2023 diff hist +2,268 N SiblingsCreated page with "== <code>Siblings</code> Method in Actor Class == === Overview === The <code>Siblings</code> method in the <code>Actor</code> class is designed to retrieve the siblings of an actor. It includes an option to include or exclude deceased siblings based on the provided parameter. === Syntax === <syntaxhighlight lang="c#"> public IEnumerable<Actor> Siblings(bool inclusivePassive = true) </syntaxhighlight> === Parameters === * <code>inclusivePassive</code> (bool): A flag t..." current Tag: Visual edit
  • 13:4313:43, 21 December 2023 diff hist −30 GrandchildrenNo edit summary current Tag: Visual edit
  • 13:4313:43, 21 December 2023 diff hist +2,191 N GrandparentsCreated page with "== <code>Grandparents</code> Method in Actor Class == === Overview === The <code>Grandparents</code> method in the <code>Actor</code> class retrieves the grandparents of an actor. It allows for the inclusion or exclusion of deceased grandparents based on the provided parameter. === Syntax === <syntaxhighlight lang="c#"> public IEnumerable<Actor> Grandparents(bool inclusivePassive = true) </syntaxhighlight> === Parameters === * <code>inclusivePassive</code> (bool): A..." current Tag: Visual edit
  • 13:4213:42, 21 December 2023 diff hist +2,357 N GrandchildrenCreated page with "== <code>Grandchildren</code> Method in Actor Class == === Overview === The <code>Grandchildren</code> method in the <code>Actor</code> class is designed to retrieve the grandchildren of an actor. It offers the option to include or exclude deceased grandchildren based on a specified parameter. === Syntax === <syntaxhighlight lang="c#"> public IEnumerable<Actor> Grandchildren(bool inclusivePassive = true) </syntaxhighlight> === Parameters === * <code>inclusivePassive<..." Tag: Visual edit
  • 13:3613:36, 21 December 2023 diff hist +154 Main PageNo edit summary Tag: Visual edit
  • 13:3413:34, 21 December 2023 diff hist +2,231 N SpousesCreated page with " == <code>Spouses</code> Method in Actor Class == === Overview === The <code>Spouses</code> method in the <code>Actor</code> class is used to retrieve the spouses of an actor. This method provides the option to include or exclude deceased spouses based on the specified parameter. === Syntax === <syntaxhighlight lang="c#"> public IEnumerable<Actor> Spouses(bool inclusivePassive = true) </syntaxhighlight> === Parameters === * <code>inclusivePassive</code> (bool): A fl..." current Tag: Visual edit
  • 13:3313:33, 21 December 2023 diff hist +15 Main PageNo edit summary Tag: Visual edit
  • 11:5211:52, 21 December 2023 diff hist +2,142 N ChildrenCreated page with "== <code>Children</code> Method in Actor Class == === Overview === The <code>Children</code> method in the <code>Actor</code> class is designed to retrieve the children of an actor. It offers the flexibility to include or exclude deceased children based on a specified parameter. === Syntax === <syntaxhighlight lang="c#"> public IEnumerable<Actor> Children(bool inclusivePassive = true) </syntaxhighlight> === Parameters === * <code>inclusivePassive</code> (bool): A boo..." current Tag: Visual edit
  • 11:5011:50, 21 December 2023 diff hist +16 Main PageNo edit summary Tag: Visual edit
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  • 11:4411:44, 21 December 2023 diff hist +18 Main PageNo edit summary Tag: Visual edit
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  • 07:5907:59, 21 December 2023 diff hist −14 Main PageNo edit summary Tag: Visual edit
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  • 07:5607:56, 21 December 2023 diff hist −7 Main PageNo edit summary Tag: Visual edit
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  • 07:5507:55, 21 December 2023 diff hist −211 Main PageNo edit summary Tag: Visual edit
  • 07:5507:55, 21 December 2023 diff hist −12 Main PageNo edit summary Tags: Manual revert Visual edit: Switched
  • 07:5407:54, 21 December 2023 diff hist +12 Main PageNo edit summary Tags: Reverted Visual edit
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  • 07:4807:48, 21 December 2023 diff hist +2 Main PageNo edit summary Tag: Visual edit
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20 December 2023

19 December 2023

  • 14:4214:42, 19 December 2023 diff hist −30 ParentsNo edit summary Tag: Visual edit
  • 14:4114:41, 19 December 2023 diff hist +2,392 N ParentsCreated page with "== <code>Parents</code> Method in Actor Class == === Overview === The <code>Parents</code> method in the <code>Actor</code> class is used to retrieve the parents of an actor. It allows for the inclusion or exclusion of deceased parents based on the specified parameter. === Syntax === <syntaxhighlight lang="c#"> public IEnumerable<Actor> Parents(bool inclusivePassive = true) </syntaxhighlight> === Parameters === * <code>inclusivePassive</code> (bool): A flag indicatin..." Tag: Visual edit
  • 14:3814:38, 19 December 2023 diff hist +25 Main PageNo edit summary Tag: Visual edit
  • 14:3714:37, 19 December 2023 diff hist +2,078 N CultureCreated page with "== <code>Culture</code> Property in Actor Class == === Overview === The <code>Culture</code> property within the <code>Actor</code> class is used to represent the cultural identity of an actor. This property is an instance of a custom class, <code>Culture</code>, which should encapsulate various cultural attributes and characteristics. === Syntax === <syntaxhighlight lang="c#"> /// <summary> /// Gets the culture of the actor. /// </summary> public Culture Culture { get..." current Tag: Visual edit
  • 14:2614:26, 19 December 2023 diff hist +24 Main PageNo edit summary Tag: Visual edit
  • 14:2314:23, 19 December 2023 diff hist +18 AgeNo edit summary current Tag: Visual edit
  • 14:2014:20, 19 December 2023 diff hist +1,826 N AgeCreated page with " == <code>Age</code> Property in Actor Class == === Overview === The <code>Age</code> property within the <code>Actor</code> class serves to provide the age of an actor, an essential attribute in many game scenarios. === Syntax === <syntaxhighlight lang="c#"> /// <summary> /// Gets the age of the actor. /// </summary> public int Age { get; protected set; } </syntaxhighlight> === Description === * Property Type: <code>int</code>. This property is an integer representi..." Tag: Visual edit
  • 14:1614:16, 19 December 2023 diff hist 0 Main PageNo edit summary Tag: Visual edit
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