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  • 19:08, 4 January 2024 Tayfunwiki talk contribs created page Description (Created page with "== <code>Description</code> Property in Scheme Class == === Overview === The <code>Description</code> property in the Scheme class provides a narrative description of the scheme, offering details about its purpose and implications, such as "Plan to eliminate the target. If it happens, {t*Name} will be eliminated." === Property Definition === <syntaxhighlight lang="c#"> [field: SerializeField] public string Description { get; private set; } </syntaxhighlight> === Descr...") Tag: Visual edit
  • 19:05, 4 January 2024 Tayfunwiki talk contribs created page Icon (Created page with "== <code>Icon</code> Property in Scheme Class == === Overview === The <code>Icon</code> property in the Scheme class holds a visual icon associated with the scheme, providing a graphical representation that reflects its theme or action. === Property Definition === <syntaxhighlight lang="c#"> [field: SerializeField] public Sprite Icon { get; private set; } </syntaxhighlight> === Description === * Type: <code>Sprite</code> - Used in Unity for 2D images. * Accessibility...") Tag: Visual edit
  • 18:29, 4 January 2024 Tayfunwiki talk contribs created page SchemeName (Created page with "== <code>SchemeName</code> Property in Scheme Class == === Overview === The <code>SchemeName</code> property in the Scheme class provides the name of a scheme, such as "Assassination." === Property Definition === <syntaxhighlight lang="c#"> [field: SerializeField] public string SchemeName { get; private set; } </syntaxhighlight> === Description === * Type: <code>string</code> * Accessibility: The property is publicly accessible for reading but can only be set private...") Tag: Visual edit
  • 18:19, 4 January 2024 Tayfunwiki talk contribs created page Schemes.ID (Created page with "== <code>ID</code> Property in Scheme Class == === Overview === The <code>ID</code> property in the Scheme class represents a unique identifier for each scheme instance in the game. === Property Definition === <syntaxhighlight lang="c#"> [field: SerializeField] public string ID { get; private set; } </syntaxhighlight> === Description === * Attribute: <code>[field: SerializeField]</code> - This attribute allows the <code>ID</code> field to be serialized by Unity, enab...") Tag: Visual edit
  • 18:05, 4 January 2024 Tayfunwiki talk contribs created page 1.0.0 (Created page with "''<big>- First Release</big>''") Tag: Visual edit
  • 18:04, 4 January 2024 Tayfunwiki talk contribs deleted page Updates (content was: "=== '''<big>Upcoming Update: Intrigues Version 1.0.1</big>''' === We are excited to announce the forthcoming update to Intrigues, bringing it to version 1.0.1. This update is focused on enhancing the overall stability and usability of the tool. Here are the key improvements you can expect: Minor Bug Fixes: Various small bugs have been identified and resolved, ensurin...", and the only contributor was "Tayfunwiki" (talk))
  • 18:04, 4 January 2024 Tayfunwiki talk contribs created page 1.0.1 (Created page with "=== Intrigues Update Information === ==== Upcoming Update: Intrigues Version 1.0.1 ==== ---- ===== Overview ===== The upcoming release of Intrigues Version 1.0.1 marks an important update for this Unity tool. This update primarily focuses on enhancing overall stability and usability. ===== Key Improvements ===== * Minor Bug Fixes ** Description: Resolution of various small bugs identified in the tool. ** Impact: A smoother and more reliable user experience. * Scheme...") Tag: Visual edit
  • 18:04, 4 January 2024 Tayfunwiki talk contribs created page Updates (Created page with "=== '''<big>Upcoming Update: Intrigues Version 1.0.1</big>''' === We are excited to announce the forthcoming update to Intrigues, bringing it to version 1.0.1. This update is focused on enhancing the overall stability and usability of the tool. Here are the key improvements you can expect: Minor Bug Fixes: Various small bugs have been identified and resolved, ensuring a smoother user experience. Scheme Targeting Issue Resolved: We've fixed a critical issue where scheme...")
  • 16:37, 4 January 2024 Tayfunwiki talk contribs created page IM.IsPlayer (Created page with "== <code>IsPlayer</code> Method in IM Class == === Overview === The <code>IsPlayer</code> method in the IM class is used to determine if a given actor is currently the player in the game. === Syntax === <syntaxhighlight lang="c#"> public static bool IsPlayer(Actor actor) </syntaxhighlight> === Parameters === * <code>actor</code>: The <code>Actor</code> object to be checked. === Functionality === * This method compares the provided <code>Actor</code> object with the...") Tag: Visual edit
  • 16:32, 4 January 2024 Tayfunwiki talk contribs created page IM.GetCompatibleSchemes (Created page with "== <code>GetCompatibleSchemes</code> Method in IM Class == === Overview === The <code>GetCompatibleSchemes</code> method in the IM class provides a list of schemes that an actor, identified as the conspirator, can initiate against a target. === Syntax === <syntaxhighlight lang="c#"> public static IEnumerable<Scheme> GetCompatibleSchemes(Actor conspirator, Actor target = null) </syntaxhighlight> === Parameters === * <code>conspirator</code>: The <code>Actor</code> obj...") Tag: Visual edit
  • 16:27, 4 January 2024 Tayfunwiki talk contribs created page IM.SetVariable (Created page with "== <code>SetVariable</code> and <code>SetVariable<T></code> Methods in IM Class == === Overview === The <code>SetVariable</code> methods in the IM class are designed to set the value of a public variable. There are two versions: a non-generic version for general use, and a generic version that returns the updated variable cast to a specific type <code>T</code>. === Syntax === <syntaxhighlight lang="c#"> public static void SetVariable(string varNameOrId, object value) p...") Tag: Visual edit
  • 16:16, 4 January 2024 Tayfunwiki talk contribs created page IM.GetVariable (Created page with "== <code>GetVariable</code> Method in IM Class == === Overview === The <code>GetVariable</code> method in the IM (Intrigue Manager) class retrieves a public variable based on its name or ID. === Syntax === <syntaxhighlight lang="c#"> public static NVar GetVariable(string variableNameOrId) </syntaxhighlight> === Parameters === * <code>variableNameOrId</code>: A string representing either the name or the ID of the desired variable. === Functionality === * Searches th...") Tag: Visual edit
  • 15:58, 4 January 2024 Tayfunwiki talk contribs created page IM.Trigger (Created page with "thumb|Wait Trigger == <code>Trigger</code> Method in IM Class == === Overview === The <code>Trigger</code> method in the IM (Intrigue Manager) class is designed to invoke the <code>onTrigger</code> event, enabling the handling of specific triggers within the game, particularly in relation to schemes. === Description === * Method Signature: <code>public static void Trigger(Scheme scheme, string triggerName, bool value)</code> * Parameters: **...") Tag: Visual edit
  • 15:50, 4 January 2024 Tayfunwiki talk contribs created page SetPlayer (Created page with "== <code>SetPlayer</code> Method in IM Class == === Overview === The <code>SetPlayer</code> method in the IM (Intrigue Manager) class allows for changing the current player character in the game by setting a new <code>Actor</code> as the player. === Description === * Method Signature: <code>public static void SetPlayer(Actor actor)</code> * Parameters: ** <code>actor</code>: The <code>Actor</code> object that is to be set as the new current player. === Functionality...") Tag: Visual edit
  • 14:48, 4 January 2024 Tayfunwiki talk contribs created page GetText (Created page with "== <code>GetText</code> Method in IM Class == === Overview === The <code>GetText</code> method in the IM (Intrigue Manager) class is designed to retrieve the localized string associated with a specified key, according to the current language setting. === Description === * Method Signature: <code>public static string GetText(string key)</code> * Parameters: ** <code>key</code>: A string key that corresponds to the desired text in the localization database. === Functio...") Tag: Visual edit
  • 14:35, 4 January 2024 Tayfunwiki talk contribs created page ChangeLanguage (Created page with "== <code>ChangeLanguage</code> Method in IM Class == === Overview === The <code>ChangeLanguage</code> method in the IM (Intrigue Manager) class is responsible for changing the current language of the game based on the specified language key. === Description === * Method Signature: <code>public static void ChangeLanguage(string languageKey)</code> * Parameters: ** <code>languageKey</code>: A string representing the key for the language to switch to. This key should cor...") Tag: Visual edit
  • 14:32, 4 January 2024 Tayfunwiki talk contribs created page OnRuntimeActorCreated (Created page with "== <code>onRuntimeActorCreated</code> Event in IM Class == === Overview === The <code>onRuntimeActorCreated</code> event in the IM (Intrigue Manager) class is triggered when a runtime actor is created within the game world. === Description === * Event Type: <code>Action<Actor, GameObject></code> * Functionality: ** This event is activated when a new actor is instantiated at runtime. ** It passes two parameters upon invocation: *** An <code>Actor</code> object represen...") Tag: Visual edit
  • 14:30, 4 January 2024 Tayfunwiki talk contribs created page IM.OnPlayerDeath (Created page with "== <code>onPlayerDeath</code> Event in IM Class == === Overview === The <code>onPlayerDeath</code> event in the IM (Intrigue Manager) class is triggered when the player character in the game dies. === Description === * Event Type: <code>Action<Actor></code> * Functionality: ** This event is activated upon the death of the player's character. ** It passes the <code>Actor</code> object representing the deceased player character as a parameter. === Usage === The <code>o...") Tag: Visual edit
  • 14:27, 4 January 2024 Tayfunwiki talk contribs created page OnPlayerIsChanged (Created page with "== <code>onPlayerIsChanged</code> Event in IM Class == === Overview === The <code>onPlayerIsChanged</code> event in the IM (Intrigue Manager) class is a significant event handler that is triggered when there is a change in the player's character within the game. === Description === * Event Type: <code>Action<Actor, Actor></code> * Functionality: ** This event is activated when the current player character is changed. ** It passes two <code>Actor</code> objects as para...") Tag: Visual edit
  • 14:22, 4 January 2024 Tayfunwiki talk contribs created page OnLanguageChanged (Created page with "== <code>onLanguageChanged</code> Event in IM Class == === Overview === The <code>onLanguageChanged</code> event in the IM (Intrigue Manager) class is designed to respond to changes in the language settings of the system. === Description === * Event Type: <code>Action<string></code> * Functionality: ** This event is triggered whenever there is a change in the language settings within the game. ** It carries a <code>string</code> parameter that typically represents the...") Tag: Visual edit
  • 14:19, 4 January 2024 Tayfunwiki talk contribs created page IM.OnTrigger (Created page with "== <code>onTrigger</code> Event in IM Class == === Overview === The <code>onTrigger</code> event in the IM (Intrigue Manager) class is designed to respond to specific conditions within the game, particularly those involving triggers activated by the TriggerNode. === Description === * Event Type: <code>Action<Scheme, string, bool></code> * Functionality: ** This event is triggered under certain conditions, and it carries along three parameters: a <code>Scheme</code> ob...") Tag: Visual edit
  • 14:01, 4 January 2024 Tayfunwiki talk contribs created page IM.Schemes (Created page with "== <code>Schemes</code> Property in IM Class == === Overview === The <code>Schemes</code> property in the IM (Intrigue Manager) class provides access to a collection of schemes that are copied from the database and active during runtime. === Description === * Property Type: <code>IEnumerable<Scheme></code> * Accessibility: Public and Static * Functionality: ** Returns an enumerable collection of <code>Scheme</code> objects. ** Lists all schemes that are currently acti...") Tag: Visual edit
  • 13:39, 4 January 2024 Tayfunwiki talk contribs created page Clans (Created page with "== <code>Clans</code> Property in IM Class == === Overview === The <code>Clans</code> property in the IM (Intrigue Manager) class grants access to the collection of clans active in the game during runtime. === Description === * Property Type: <code>IEnumerable<Clan></code> * Accessibility: Public and Static * Functionality: ** Returns an enumerable collection of <code>Clan</code> objects. ** Reflects all clans that are currently active within the game's runtime enviro...") Tag: Visual edit
  • 13:29, 4 January 2024 Tayfunwiki talk contribs created page File:Dialogue Node.png
  • 13:29, 4 January 2024 Tayfunwiki talk contribs uploaded File:Dialogue Node.png
  • 13:28, 4 January 2024 Tayfunwiki talk contribs created page DialogueManager (Created page with "== <code>DialogueManager</code> Property in IM Class == === Overview === The <code>DialogueManager</code> property in the IM (Intrigue Manager) class provides direct access to the Dialogue Manager, a crucial component for managing dialogues within the game. === Description === * Property Type: <code>DialogueManager</code> * Accessibility: Public and Static * Functionality: ** This property returns a reference to the <code>DialogueManager</code> instance. ** The Dialog...") Tag: Visual edit
  • 13:24, 4 January 2024 Tayfunwiki talk contribs uploaded File:IEDatabase.png
  • 13:24, 4 January 2024 Tayfunwiki talk contribs created page File:IEDatabase.png
  • 13:22, 4 January 2024 Tayfunwiki talk contribs created page IEDatabase (Created page with "== <code>IEDatabase</code> Property in IM Class == === Overview === The <code>IEDatabase</code> property in the IM (Intrigue Manager) class serves as an essential accessor to the active database used by the 'Intrigues' tool. === Description === * Property Type: <code>IEDatabase</code> * Accessibility: Public and Static * Functionality: ** The property provides direct access to the <code>IEDatabase</code>, which is the central repository for all data constructed and ma...") Tag: Visual edit
  • 11:37, 4 January 2024 Tayfunwiki talk contribs created page File:Dialogue Inspector.png
  • 11:37, 4 January 2024 Tayfunwiki talk contribs uploaded File:Dialogue Inspector.png
  • 11:36, 4 January 2024 Tayfunwiki talk contribs created page LastOnTop (Created page with "== <code>LastOnTop</code> Property in DialogueManager Class == === Overview === The <code>LastOnTop</code> property in the DialogueManager class is a setting that determines the display order of dialogue windows when multiple dialogues are open simultaneously. It's a crucial feature for managing dialogue visibility and prioritization in the game. === Description === * Property Type: <code>bool</code> * Functionality: ** When this property is set to <code>true</code>,...") Tag: Visual edit: Switched
  • 11:35, 4 January 2024 Tayfunwiki talk contribs deleted page FirstInFirstOut (content was: "== <code>LastOnTop</code> Property in DialogueManager Class == === Overview === The <code>LastOnTop</code> property in the DialogueManager class is a setting that determines the display order of dialogue windows when multiple dialogues are open simultaneously. It's a crucial feature for managing dialogue visibility and prioritization in the game. === Description ===...", and the only contributor was "Tayfunwiki" (talk))
  • 11:35, 4 January 2024 Tayfunwiki talk contribs created page FirstInFirstOut (Created page with "== <code>LastOnTop</code> Property in DialogueManager Class == === Overview === The <code>LastOnTop</code> property in the DialogueManager class is a setting that determines the display order of dialogue windows when multiple dialogues are open simultaneously. It's a crucial feature for managing dialogue visibility and prioritization in the game. === Description === * Property Type: <code>bool</code> * Functionality: ** When this property is set to <code>true</code>,...") Tag: Visual edit
  • 11:21, 4 January 2024 Tayfunwiki talk contribs created page OpenDialogue (Created page with "== <code>OpenDialogue</code> Method in DialogueManager Class == === Overview === The <code>OpenDialogue</code> method in the DialogueManager class is responsible for initiating a dialogue with specified parameters. It is essential for creating dynamic and interactive dialogues within the game. === Description === * Parameters: ** <code>title</code> (string): The title of the dialogue. ** <code>content</code> (string): The content or body of the dialogue. ** <code>time...") Tag: Visual edit
  • 11:02, 4 January 2024 Tayfunwiki talk contribs created page Show (Created page with "== <code>Show</code> Method in DialogueManager Class == === Overview === The <code>Show</code> method in the DialogueManager class is designed to control the visibility of dialogue windows in the game. It provides the functionality to reveal hidden dialogue panels, which is essential for managing dialogue presentation and player interaction. === Description === * Parameters: ** <code>justSchemeDialog</code> (bool, optional): Determines the scope of the display operati...") Tag: Visual edit
  • 11:01, 4 January 2024 Tayfunwiki talk contribs created page Hide (Created page with "== <code>Hide</code> Method in DialogueManager Class == === Overview === The <code>Hide</code> method in the DialogueManager class is an integral function for controlling the visibility of dialogue windows in the game. It allows for the selective hiding of dialogue panels, which is crucial in managing dialogue flow and maintaining player immersion. === Description === * Parameters: ** <code>justSchemeDialog</code> (bool, optional): Determines the scope of the hiding o...") Tag: Visual edit
  • 10:59, 4 January 2024 Tayfunwiki talk contribs created page Close (Created page with "== <code>Close</code> Method in DialogueManager Class == === Overview === The <code>Close</code> method in the DialogueManager class is an essential function for controlling the visibility and state of dialogue windows in the game. It allows for the selective or comprehensive closing of open dialogue panels, which is key in managing the flow and presentation of game dialogues. === Description === * Parameters: ** <code>justSchemeDialog</code> (bool, optional): Determi...") Tag: Visual edit
  • 06:22, 28 December 2023 Tayfunwiki talk contribs created page RetireAndTransferInheritance (Created page with "== <code>RetireAndTransferInheritance</code> Method in Actor Class == === Overview === The <code>RetireAndTransferInheritance</code> method in the Actor class is a key functionality in managing the succession and inheritance mechanics within a game. This method facilitates the retirement of an actor and the subsequent transfer of their inheritable role, such as a leadership position, to their designated heir. === Description === * Functionality: When invoked, this met...") Tag: Visual edit
  • 05:39, 28 December 2023 Tayfunwiki talk contribs created page OnDestroy (Created page with "== <code>onDestroy</code> Event in Actor Class == === Overview === The <code>onDestroy</code> event in the Actor class is a crucial component in managing the lifecycle of actor instances within a game. This event is triggered when an Actor instance is destroyed, making it a key element in handling the removal of actors from the game environment. === Description === * Event Type: <code>Action<Actor></code> * Functionality: The event is fired when an Actor instance is d...") Tag: Visual edit
  • 06:25, 26 December 2023 Tayfunwiki talk contribs created page CurrentLanguage (Created page with "== <code>CurrentLanguage</code> Property in IM Class == === Overview === The <code>CurrentLanguage</code> property in the IM (Intrigue Manager) class provides access to the currently active language setting in the game. This property is crucial in games where multilingual support is implemented, and the game's language setting impacts various elements like dialogue, UI text, and other narrative content. === Description === * Property Type: <code>string</code> * Access...") Tag: Visual edit
  • 06:23, 26 December 2023 Tayfunwiki talk contribs created page Actors (Created page with "== <code>Actors</code> Property in IM Class == === Overview === The <code>Actors</code> property in the IM (Intrigue Manager) class provides access to a collection of actor values. This property is a key element in games managed by the Intrigue Manager, facilitating access to a comprehensive list of <code>Actor</code> instances used within the game's intrigue system. === Description === * Property Type: <code>IEnumerable<Actor></code> * Accessibility: Public and Stati...") Tag: Visual edit
  • 06:19, 26 December 2023 Tayfunwiki talk contribs created page DatabaseExists (Created page with "== <code>DatabaseExists</code> Property in IM Class == === Overview === The <code>DatabaseExists</code> property in the IM (Intrigue Manager) class serves as a quick and efficient way to check the existence of the IEDatabase within the Intrigue Manager system. This property is essential for ensuring that the necessary database resources are available for game operations related to intrigue and character interactions. === Description === * Property Type: <code>bool</co...") Tag: Visual edit
  • 06:13, 25 December 2023 Tayfunwiki talk contribs created page Player (Created page with "== <code>Player</code> Property in IM Class == === Overview === The <code>Player</code> property in the <code>IM</code> (In-game Management) class is a crucial feature that provides access to the current player actor in the game. This property is key in games where a single actor represents the player's character, and direct access to this actor is necessary for various gameplay mechanics. === Description === * Property Type: <code>Actor</code> * Accessibility: Read-O...") Tag: Visual edit
  • 06:09, 25 December 2023 Tayfunwiki talk contribs created page OnTrigger (Created page with "== <code>OnTrigger</code> Event in Actor Class == === Overview === The <code>OnTrigger</code> event in the <code>Actor</code> class is designed to respond to specific triggers activated for the actor, particularly those initiated by a <code>TriggerNode</code>. This event plays a pivotal role in games where triggers influence character actions, gameplay mechanics, or narrative progression. === Description === * Event Type: <code>Action<string, bool></code> * Functional...") Tag: Visual edit
  • 16:55, 24 December 2023 Tayfunwiki talk contribs created page OnAgeChanged (Created page with "== <code>onAgeChanged</code> Event in Actor Class == === Overview === The <code>onAgeChanged</code> event within the <code>Actor</code> class is triggered when there is a change in the actor's age. This event is crucial in games where age progression affects character development, gameplay mechanics, or narrative elements. === Description === * Event Type: <code>Action<Actor, int></code> * Functionality: Activated when the actor experiences an age change. The event ha...") Tag: Visual edit
  • 16:50, 24 December 2023 Tayfunwiki talk contribs created page OnPlayerDivorced (Created page with "== <code>onPlayerDivorced</code> Event in Actor Class == === Overview === The <code>onPlayerDivorced</code> event in the <code>Actor</code> class is triggered when the player-character gets divorced. This event holds significant importance in games where marital status influences character dynamics, gameplay mechanics, or narrative progression. === Description === * Event Type: <code>Action<Actor, Actor></code> * Functionality: Activated when a divorce occurs between...") Tag: Visual edit
  • 16:47, 24 December 2023 Tayfunwiki talk contribs created page OnPlayerIsMarried (Created page with "== <code>onPlayerIsMarried</code> Event in Actor Class == === Overview === The <code>onPlayerIsMarried</code> event within the <code>Actor</code> class is triggered when the player-character gets married. This event is significant in games where marriage between characters impacts narrative progression, character development, or gameplay mechanics. === Description === * Event Type: <code>Action<Actor, Actor></code> * Functionality: This event is activated upon the mar...") Tag: Visual edit
  • 16:45, 24 December 2023 Tayfunwiki talk contribs created page OnInherited (Created page with "== <code>onInherited</code> Event in Actor Class == === Overview === The <code>onInherited</code> event in the <code>Actor</code> class is triggered when an actor inherits a role from another actor. This event is critical in games where roles, such as 'Leader', are passed down upon the demise of the current role holder, impacting character status, gameplay dynamics, and narrative progression. === Description === * Event Type: <code>Action<Actor></code> * Functionality...") Tag: Visual edit
  • 16:05, 24 December 2023 Tayfunwiki talk contribs created page OnLeftFamily (Created page with "== <code>onLeftFamily</code> Event in Actor Class == === Overview === The <code>onLeftFamily</code> event in the <code>Actor</code> class is triggered when an actor leaves a family. This event is of significant importance in games where family ties and relationships play a crucial role in shaping character interactions, gameplay dynamics, and narrative development. === Description === * Event Type: <code>Action<Family></code> * Functionality: This event fires when the...") Tag: Visual edit
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