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Combined display of all available logs of Intrigues Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 04:58, 23 December 2023 Tayfunwiki talk contribs created page HasNephew (Created page with "== <code>HasNephew</code> Property in Actor Class == === Overview === The <code>HasNephew</code> property in the <code>Actor</code> class is a boolean value that indicates whether the actor has any living nephews. This property is important in games where extended family relationships, such as those with nephews, are significant to the narrative, character development, or gameplay. === Syntax === <syntaxhighlight lang="c#"> public bool HasNephew => Nephews(false).Any()...") Tag: Visual edit
- 04:57, 23 December 2023 Tayfunwiki talk contribs created page HasAunt (Created page with "== <code>HasAunt</code> Property in Actor Class == === Overview === The <code>HasAunt</code> property in the <code>Actor</code> class is a boolean value indicating whether the actor has any living aunts. This property is important in games where extended family relationships, such as those with aunts, are significant to the narrative, character development, or gameplay. === Syntax === <syntaxhighlight lang="c#"> public bool HasAunt => Aunts(false).Any(); </syntaxhighli...") Tag: Visual edit
- 04:55, 23 December 2023 Tayfunwiki talk contribs created page HasUncle (Created page with "== <code>HasUncle</code> Property in Actor Class == === Overview === The <code>HasUncle</code> property in the <code>Actor</code> class is a boolean value that indicates whether the actor has any living uncles. This property is crucial in games where extended family relationships, such as those with uncles, play a significant role in the narrative or gameplay. === Syntax === <syntaxhighlight lang="c#"> public bool HasUncle => Uncles(false).Any(); </syntaxhighlight> ==...") Tag: Visual edit
- 04:54, 23 December 2023 Tayfunwiki talk contribs created page HasSibling (Created page with "== <code>HasSibling</code> Property in Actor Class == === Overview === The <code>HasSibling</code> property in the <code>Actor</code> class is a boolean value that indicates whether the actor has any living siblings. This property is significant in games where familial relationships, such as those with siblings, play a key role in the narrative or gameplay. === Syntax === <syntaxhighlight lang="c#"> public bool HasSibling => Siblings(false).Any(); </syntaxhighlight> =...") Tag: Visual edit
- 04:53, 23 December 2023 Tayfunwiki talk contribs created page HasGrandparent (Created page with "== <code>HasGrandparent</code> Property in Actor Class == === Overview === The <code>HasGrandparent</code> property in the <code>Actor</code> class is a boolean value that indicates whether the actor has any living grandparents. This property is essential for understanding the actor's extended family structure and is particularly significant in games where generational relationships impact gameplay and narrative. === Syntax === <syntaxhighlight lang="c#"> public bool H...") Tag: Visual edit
- 04:52, 23 December 2023 Tayfunwiki talk contribs created page HasParent (Created page with "== <code>HasParent</code> Property in Actor Class == === Overview === The <code>HasParent</code> property in the <code>Actor</code> class is a boolean value that indicates whether the actor has any living parents. This property is key in determining the actor's immediate family structure, essential in games where family dynamics and lineage play a significant role. === Syntax === <syntaxhighlight lang="c#"> public bool HasParent => Parents(false).Any(); </syntaxhighlig...") Tag: Visual edit
- 07:38, 22 December 2023 Tayfunwiki talk contribs created page HasChildren (Created page with "== <code>HasChildren</code> Property in Actor Class == === Overview === The <code>HasChildren</code> property in the <code>Actor</code> class is a boolean value that indicates whether the actor has any children. This property is fundamental in determining an actor's familial status within the game, particularly in relation to offspring. === Syntax === <syntaxhighlight lang="c#"> public bool HasChildren => Children(false).Any(); </syntaxhighlight> === Description ===...") Tag: Visual edit
- 07:36, 22 December 2023 Tayfunwiki talk contribs created page HasSpouse (Created page with "== <code>HasSpouse</code> Property in Actor Class == === Overview === The <code>HasSpouse</code> property in the <code>Actor</code> class is used to determine whether the actor currently has a spouse. This boolean property plays a crucial role in games where marital status impacts gameplay, narrative, or character interactions. === Syntax === <syntaxhighlight lang="c#"> public bool HasSpouse => Spouses(false).Any(); </syntaxhighlight> === Description === * Property T...") Tag: Visual edit
- 07:16, 22 December 2023 Tayfunwiki talk contribs created page HeirOverridden (Created page with "== <code>HeirOverridden</code> Property in Actor Class == === Overview === The <code>HeirOverridden</code> property in the <code>Actor</code> class indicates whether the heir designated for the actor has been overridden. This property is crucial for tracking custom or exceptional heir assignments in games where inheritance, succession, or family dynamics are significant. === Syntax === <syntaxhighlight lang="c#"> public bool HeirOverridden => _overrideHeir != null; </s...") Tag: Visual edit
- 07:13, 22 December 2023 Tayfunwiki talk contribs created page FullName (Created page with "== <code>FullName</code> Property in Actor Class == === Overview === The <code>FullName</code> property in the <code>Actor</code> class is used to retrieve the complete and formal name of the actor, typically formatted to include the actor's role title, given name, and family name. === Syntax === <syntaxhighlight lang="c#"> public string FullName { get { // logic to construct the full name } } </syntaxhighlight> === Description === * Property Type: <c...") Tag: Visual edit
- 07:12, 22 December 2023 Tayfunwiki talk contribs created page Name (Created page with "== <code>Name</code> Property in Actor Class == === Overview === The <code>Name</code> property in the <code>Actor</code> class is used to store and retrieve the name of the actor. This property is fundamental for identifying each actor within the game by a human-readable name, enhancing the player's ability to connect with and remember characters. === Syntax === <syntaxhighlight lang="c#"> public string Name { get; protected set; } </syntaxhighlight> === Description...") Tag: Visual edit
- 07:11, 22 December 2023 Tayfunwiki talk contribs created page ID (Created page with "== <code>ID</code> Property in Actor Class == === Overview === The <code>ID</code> property in the <code>Actor</code> class is used to store and retrieve the unique identifier of the actor. This unique ID is critical for differentiating each actor within the game, especially in systems where identification and tracking of individual actors are essential. === Syntax === <syntaxhighlight lang="c#"> public string ID { get => id; protected set => id = value; } </sy...") Tag: Visual edit
- 07:03, 22 December 2023 Tayfunwiki talk contribs created page IsPlayer (Created page with "== <code>IsPlayer</code> Property in Actor Class == === Overview === The <code>IsPlayer</code> property in the <code>Actor</code> class is used to determine whether the actor is designated as the player character within the game. This property is fundamental for differentiating between player-controlled and non-player characters. === Syntax === <syntaxhighlight lang="c#"> public bool IsPlayer => isPlayer; </syntaxhighlight> === Description === * Property Type: <code>...") Tag: Visual edit
- 07:02, 22 December 2023 Tayfunwiki talk contribs created page Variables (Created page with "== <code>Variables</code> Property in Actor Class == === Overview === The <code>Variables</code> property in the <code>Actor</code> class is a collection that stores private variables associated with the actor. This property plays a key role in managing dynamic data specific to each actor within the game. === Syntax === <syntaxhighlight lang="c#"> [SerializeReference] public List<NVar> Variables = new List<NVar>(); </syntaxhighlight> === Description === * Property Ty...") Tag: Visual edit
- 07:00, 22 December 2023 Tayfunwiki talk contribs created page SchemesAgainstToActor (Created page with "== <code>SchemesAgainstToActor</code> Property in Actor Class == === Overview === The <code>SchemesAgainstToActor</code> property in the <code>Actor</code> class is designed to retrieve the list of schemes that have been activated against this actor. This property is essential for understanding the actor's position within the game's narrative, particularly in terms of conflicts and strategic dynamics. === Syntax === <syntaxhighlight lang="c#"> public IEnumerable<Scheme...") Tag: Visual edit
- 06:57, 22 December 2023 Tayfunwiki talk contribs created page Portrait (Created page with "== <code>Portrait</code> Property in Actor Class == === Overview === The <code>Portrait</code> property in the <code>Actor</code> class is used to represent the visual depiction or image of the actor. This property is crucial for providing a graphical representation of the actor in the game's user interface. === Syntax === <syntaxhighlight lang="c#"> public Sprite Portrait { get; protected set; } </syntaxhighlight> === Description === * Property Type: <code>Sprite</c...") Tag: Visual edit
- 06:55, 22 December 2023 Tayfunwiki talk contribs created page Gender (Created page with "== <code>Gender</code> Property in Actor Class == === Overview === The <code>Gender</code> property in the <code>Actor</code> class is used to specify the gender of an actor. This property is integral to defining the actor's identity and can play a significant role in the game's dynamics, narrative, and character interactions. === Syntax === <syntaxhighlight lang="c#"> public IGender Gender { get; protected set; } </syntaxhighlight> === Description === * Property Typ...") Tag: Visual edit
- 06:52, 22 December 2023 Tayfunwiki talk contribs created page Inheritor (Created page with "== <code>Inheritor</code> Property in Actor Class == === Overview === The <code>Inheritor</code> property in the <code>Actor</code> class indicates whether the actor is designated as an inheritor, a status that can be crucial in games that involve succession, inheritance, or lineage-based mechanics. === Syntax === <syntaxhighlight lang="c#"> public bool Inheritor { get; private set; } = true; </syntaxhighlight> === Description === * Property Type: <code>bool</code>....") Tag: Visual edit
- 06:51, 22 December 2023 Tayfunwiki talk contribs created page Heir (Created page with "== <code>Heir</code> Property in Actor Class == === Overview === The <code>Heir</code> property in the <code>Actor</code> class is designed to identify the heir of an actor, a key element in games involving lineage, inheritance, and succession. === Syntax === <syntaxhighlight lang="c#"> public Actor Heir { get { // logic to determine the heir } } </syntaxhighlight> === Description === * Property Type: <code>Actor</code>. The <code>Heir</code> property...") Tag: Visual edit
- 06:48, 22 December 2023 Tayfunwiki talk contribs created page Origin (Created page with "== <code>Origin</code> Property in Actor Class == === Overview === The <code>Origin</code> property in the <code>Actor</code> class is used to identify the original family of the actor. This property plays a key role in defining the actor's familial roots and background within the game. === Syntax === <syntaxhighlight lang="c#"> public Family Origin => _origin; </syntaxhighlight> === Description === * Property Type: <code>Family</code>. The <code>Origin</code> proper...") Tag: Visual edit
- 06:45, 22 December 2023 Tayfunwiki talk contribs created page Family (Created page with "== <code>Family</code> Property in Actor Class == === Overview === The <code>Family</code> property in the <code>Actor</code> class indicates the family to which the actor belongs. It is crucial for defining the actor's familial connections and heritage within the game. === Syntax === <syntaxhighlight lang="c#"> public Family Family => _overrideOrigin ?? _origin; </syntaxhighlight> === Description === * Property Type: <code>Family</code>. This property is of the type...") Tag: Visual edit
- 06:11, 22 December 2023 Tayfunwiki talk contribs created page Clan (Created page with "== <code>Clan</code> Property in Actor Class == === Overview === The <code>Clan</code> property in the <code>Actor</code> class identifies the clan or group to which the actor belongs. This property is crucial for defining the actor's affiliation and plays a significant role in the game's dynamics. === Syntax === <syntaxhighlight lang="c#"> public Clan Clan { get; private set; } </syntaxhighlight> === Description === * Property Type: <code>Clan</code>. This property...") Tag: Visual edit
- 06:06, 22 December 2023 Tayfunwiki talk contribs created page Role (Created page with "== <code>Role</code> Property in Actor Class == === Overview === The <code>Role</code> property in the <code>Actor</code> class is designed to represent the specific role or function of an actor within the game's context. === Syntax === <syntaxhighlight lang="c#"> public Role Role { get; private set; } </syntaxhighlight> === Description === * Property Type: <code>Role</code>. This property is of the type <code>Role</code>, which is likely a custom class or enumeratio...") Tag: Visual edit
- 13:55, 21 December 2023 Tayfunwiki talk contribs created page SistersInLaw (Created page with "== <code>SistersInLaw</code> Method in Actor Class == === Overview === The <code>SistersInLaw</code> method in the <code>Actor</code> class is intended to retrieve the sisters-in-law of an actor. This method provides the option to include both living and deceased sisters-in-law based on the provided parameter. === Syntax === <syntaxhighlight lang="c#"> public IEnumerable<Actor> SistersInLaw(bool inclusivePassive = true) </syntaxhighlight> === Parameters === * <code>i...") Tag: Visual edit
- 13:53, 21 December 2023 Tayfunwiki talk contribs created page BrothersInLaw (Created page with "== <code>BrothersInLaw</code> Method in Actor Class == === Overview === The <code>BrothersInLaw</code> method in the <code>Actor</code> class is used to retrieve the brothers-in-law of an actor. This method includes a parameter to specify whether deceased brothers-in-law should be included in the returned collection. === Syntax === <syntaxhighlight lang="c#"> public IEnumerable<Actor> BrothersInLaw(bool inclusivePassive = true) </syntaxhighlight> === Parameters === *...") Tag: Visual edit
- 13:52, 21 December 2023 Tayfunwiki talk contribs created page Aunts (Created page with "== <code>Aunts</code> Method in Actor Class == === Overview === The <code>Aunts</code> method in the <code>Actor</code> class is designed to retrieve the aunts of an actor. This method provides the option to include or exclude deceased aunts based on the specified parameter. === Syntax === <syntaxhighlight lang="c#"> public IEnumerable<Actor> Aunts(bool inclusivePassive = true) </syntaxhighlight> === Parameters === * <code>inclusivePassive</code> (bool): This flag in...") Tag: Visual edit
- 13:51, 21 December 2023 Tayfunwiki talk contribs created page Uncles (Created page with "== <code>Uncles</code> Method in Actor Class == === Overview === The <code>Uncles</code> method in the <code>Actor</code> class is designed to retrieve the uncles of an actor. It includes an option to incorporate both living and deceased uncles based on the provided parameter. === Syntax === <syntaxhighlight lang="c#"> public IEnumerable<Actor> Uncles(bool inclusivePassive = true) </syntaxhighlight> === Parameters === * <code>inclusivePassive</code> (bool): This flag...") Tag: Visual edit
- 13:50, 21 December 2023 Tayfunwiki talk contribs created page Nieces (Created page with "== <code>Nieces</code> Method in Actor Class == === Overview === The <code>Nieces</code> method in the <code>Actor</code> class is used to retrieve the nieces of an actor. This method allows for the inclusion of both living and deceased nieces based on the specified parameter. === Syntax === <syntaxhighlight lang="c#"> public IEnumerable<Actor> Nieces(bool inclusivePassive = true) </syntaxhighlight> === Parameters === * <code>inclusivePassive</code> (bool): A flag th...") Tag: Visual edit
- 13:48, 21 December 2023 Tayfunwiki talk contribs created page Nephews (Created page with "== <code>Nephews</code> Method in Actor Class == === Overview === The <code>Nephews</code> method in the <code>Actor</code> class is designed to retrieve the nephews of an actor. This method provides the option to include or exclude deceased nephews based on the specified parameter. === Syntax === <syntaxhighlight lang="c#"> public IEnumerable<Actor> Nephews(bool inclusivePassive = true) </syntaxhighlight> === Parameters === * <code>inclusivePassive</code> (bool): A...") Tag: Visual edit
- 13:46, 21 December 2023 Tayfunwiki talk contribs created page Siblings (Created page with "== <code>Siblings</code> Method in Actor Class == === Overview === The <code>Siblings</code> method in the <code>Actor</code> class is designed to retrieve the siblings of an actor. It includes an option to include or exclude deceased siblings based on the provided parameter. === Syntax === <syntaxhighlight lang="c#"> public IEnumerable<Actor> Siblings(bool inclusivePassive = true) </syntaxhighlight> === Parameters === * <code>inclusivePassive</code> (bool): A flag t...") Tag: Visual edit
- 13:43, 21 December 2023 Tayfunwiki talk contribs created page Grandparents (Created page with "== <code>Grandparents</code> Method in Actor Class == === Overview === The <code>Grandparents</code> method in the <code>Actor</code> class retrieves the grandparents of an actor. It allows for the inclusion or exclusion of deceased grandparents based on the provided parameter. === Syntax === <syntaxhighlight lang="c#"> public IEnumerable<Actor> Grandparents(bool inclusivePassive = true) </syntaxhighlight> === Parameters === * <code>inclusivePassive</code> (bool): A...") Tag: Visual edit
- 13:42, 21 December 2023 Tayfunwiki talk contribs created page Grandchildren (Created page with "== <code>Grandchildren</code> Method in Actor Class == === Overview === The <code>Grandchildren</code> method in the <code>Actor</code> class is designed to retrieve the grandchildren of an actor. It offers the option to include or exclude deceased grandchildren based on a specified parameter. === Syntax === <syntaxhighlight lang="c#"> public IEnumerable<Actor> Grandchildren(bool inclusivePassive = true) </syntaxhighlight> === Parameters === * <code>inclusivePassive<...") Tag: Visual edit
- 13:34, 21 December 2023 Tayfunwiki talk contribs created page Spouses (Created page with " == <code>Spouses</code> Method in Actor Class == === Overview === The <code>Spouses</code> method in the <code>Actor</code> class is used to retrieve the spouses of an actor. This method provides the option to include or exclude deceased spouses based on the specified parameter. === Syntax === <syntaxhighlight lang="c#"> public IEnumerable<Actor> Spouses(bool inclusivePassive = true) </syntaxhighlight> === Parameters === * <code>inclusivePassive</code> (bool): A fl...") Tag: Visual edit
- 11:52, 21 December 2023 Tayfunwiki talk contribs created page Children (Created page with "== <code>Children</code> Method in Actor Class == === Overview === The <code>Children</code> method in the <code>Actor</code> class is designed to retrieve the children of an actor. It offers the flexibility to include or exclude deceased children based on a specified parameter. === Syntax === <syntaxhighlight lang="c#"> public IEnumerable<Actor> Children(bool inclusivePassive = true) </syntaxhighlight> === Parameters === * <code>inclusivePassive</code> (bool): A boo...") Tag: Visual edit
- 14:41, 19 December 2023 Tayfunwiki talk contribs created page Parents (Created page with "== <code>Parents</code> Method in Actor Class == === Overview === The <code>Parents</code> method in the <code>Actor</code> class is used to retrieve the parents of an actor. It allows for the inclusion or exclusion of deceased parents based on the specified parameter. === Syntax === <syntaxhighlight lang="c#"> public IEnumerable<Actor> Parents(bool inclusivePassive = true) </syntaxhighlight> === Parameters === * <code>inclusivePassive</code> (bool): A flag indicatin...") Tag: Visual edit
- 14:37, 19 December 2023 Tayfunwiki talk contribs created page Culture (Created page with "== <code>Culture</code> Property in Actor Class == === Overview === The <code>Culture</code> property within the <code>Actor</code> class is used to represent the cultural identity of an actor. This property is an instance of a custom class, <code>Culture</code>, which should encapsulate various cultural attributes and characteristics. === Syntax === <syntaxhighlight lang="c#"> /// <summary> /// Gets the culture of the actor. /// </summary> public Culture Culture { get...") Tag: Visual edit
- 14:20, 19 December 2023 Tayfunwiki talk contribs created page Age (Created page with " == <code>Age</code> Property in Actor Class == === Overview === The <code>Age</code> property within the <code>Actor</code> class serves to provide the age of an actor, an essential attribute in many game scenarios. === Syntax === <syntaxhighlight lang="c#"> /// <summary> /// Gets the age of the actor. /// </summary> public int Age { get; protected set; } </syntaxhighlight> === Description === * Property Type: <code>int</code>. This property is an integer representi...") Tag: Visual edit
- 11:02, 19 December 2023 Tayfunwiki talk contribs created page State (Created page with "== <code>State</code> Property in Actor Class == === Overview === The <code>State</code> property in the <code>Actor</code> class is responsible for indicating the current state of an actor within the game, specifying whether they are alive (Active) or dead (Passive). === Syntax === <syntaxhighlight lang="c#"> /// <summary> /// Gets the state of the actor, either Passive (Dead) or Active (Alive). /// </summary> public IState State { get; protected set; } </syntaxhighli...") Tag: Visual edit
- 10:49, 19 December 2023 Tayfunwiki talk contribs created page RandomGender (Created page with " == <code>`RandomGender`</code> Property in Actor Class == === Overview === The <code>RandomGender</code> property in the <code>Actor</code> class is designed to generate a random gender value. This property is particularly useful in scenarios where an actor's gender needs to be assigned randomly. It leverages Unity's <code>Random.Range</code> function to provide this functionality. === Syntax === <syntaxhighlight lang="c#"> /// <summary> /// Provides a randomly genera...") Tag: Visual edit
- 01:12, 18 December 2023 Tayfunwiki talk contribs created page Variable Node (Created page with "<nowiki><b>Description</b></nowiki><nowiki><div class="description" style="padding-left:35px;">Variable oluşturmanızı sağlar. Buradan oluşturduğunuz verileri Global ve Private olmak üzere iki türde kullanabilirsiniz. Global değerler herkese açıkken, Private değerler her aktör için farklı olabilir.</div></nowiki> <nowiki><youtube></nowiki>https://www.youtube.com/watch?v=0WW43QQ8rQE&list=PLIwYhgYrkPtL5hAOSu-Mj-TUxEUF0--3J&index=13<nowiki></youtube></nowiki>") Tag: Visual edit
- 01:11, 18 December 2023 Tayfunwiki talk contribs created page Culture Node (Created page with "<b>Description</b><div class="description" style="padding-left:35px;">Kültür oluşturur. Her klanın, ailenin ve aktörün kültürü vardır. A kültüründe ki bi aktör, B kültüründe ki aileye ve, C kültüründe ki klan'a mensup olabilir..</div> <youtube>https://www.youtube.com/watch?v=NKkA04iAZWs&list=PLIwYhgYrkPtL5hAOSu-Mj-TUxEUF0--3J&index=5</youtube>")
- 01:08, 18 December 2023 Tayfunwiki talk contribs created page Actor Node (Created page with "<b>Description</b><div class="description" style="padding-left:35px;">Aktör oluşturur. Bu node ile aktörün temel bilgilerini ayarlayabilirsiniz.</div> <youtube>https://www.youtube.com/watch?v=QDYhGCmGSvw&list=PLIwYhgYrkPtL5hAOSu-Mj-TUxEUF0--3J&index=6</youtube>") Tag: Visual edit: Switched
- 01:04, 18 December 2023 Tayfunwiki talk contribs created page Policy Node (Created page with "<b>Description</b><div class="description" style="padding-left:35px;">Clanların benimseyebileceği politikalar oluşturur. Örneğin Ekonomi politikası. Bu politikayı benimseyen Clanlar ekonomik olarak daha güçlü olabilir. Artıları ve eksileri tamamen sizin hayalgücünüze kalmıştır.</div> <youtube>https://www.youtube.com/watch?v=ckU_81yFDvc&list=PLIwYhgYrkPtL5hAOSu-Mj-TUxEUF0--3J&index=7</youtube> <b>Policy Benefits</b> <youtube>https://www.youtube.com/watch...")
- 01:02, 18 December 2023 Tayfunwiki talk contribs created page Heir Filter Node (Created page with "thumb|Clan<b>Description</b><div class="description" style="padding-left:35px;">Belirli rolleri taşıyan aktörler, varise sahip olur. Bu sayede rol'ün nesilden nesile devredilmesi sağlanır. Örneğin; 'Leader' rolüne sahip aktör öldüğünde, En büyük erkek çocuğu 'Leader' olacak.</div>") Tag: Visual edit
- 00:59, 18 December 2023 Tayfunwiki talk contribs created page File:Clan.png
- 00:59, 18 December 2023 Tayfunwiki talk contribs uploaded File:Clan.png
- 00:59, 18 December 2023 Tayfunwiki talk contribs created page Role Node (Created page with "Description Aile grubu içerisinde aile üyesini tanımlar.")
- 00:57, 18 December 2023 Tayfunwiki talk contribs created page Clan Member Node (Created page with "<b>Description</b><div class="description" style="padding-left:35px;">Clan grubu içerisinde clan üyesini tanımlar.</div>") Tag: Visual edit
- 00:55, 18 December 2023 Tayfunwiki talk contribs created page Family Member Node (Created page with "Description Bu node ile, arayüz için uyarı mesajları verebilir ve Validator Node için belirtici olarak kullanabilirsiniz.")
- 00:53, 18 December 2023 Tayfunwiki talk contribs uploaded File:Success Node Rule.png