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  • 19:30, 6 January 2024 Tayfunwiki talk contribs created page 1.0.2 (Created page with "=== Upcoming Update: Intrigues Version 1.0.2 === ---- ===== Overview ===== The next update for Intrigues, advancing to version 1.0.2, focuses on enhancing the tool's stability and usability. ===== Key Improvements ===== # Minor Bug Fixes #* Details: Identification and resolution of various small bugs. #* Impact: Improved smoothness and reliability in user experience. # Interface Improvements for the Light Theme #* Details: Enhancements to the user interface when using...") Tag: Visual edit: Switched
  • 19:30, 6 January 2024 Tayfunwiki talk contribs deleted page 1.0.2 (upcoming) (content was: "=== Upcoming Update: Intrigues Version 1.0.2 === ---- ===== Overview ===== The next update for Intrigues, advancing to version 1.0.2, focuses on enhancing the tool's stability and usability. ===== Key Improvements ===== # Minor Bug Fixes #* Details: Identification and resolution of various small bugs. #* Impact: Improved smoothness and reliability in user experienc...", and the only contributor was "Tayfunwiki" (talk))
  • 17:17, 6 January 2024 Tayfunwiki talk contribs created page 1.0.2 (upcoming) (Created page with "=== Intrigues Update Information === ==== Upcoming Version: Intrigues 1.0.2 ==== ---- ===== Overview ===== The next update for Intrigues, advancing to version 1.0.2, focuses on enhancing the tool's stability and usability. ===== Key Improvements ===== # Minor Bug Fixes #* Details: Identification and resolution of various small bugs. #* Impact: Improved smoothness and reliability in user experience. # Interface Improvements for the Light Theme #* Details: Enhancements...") Tag: Visual edit
  • 12:23, 5 January 2024 Tayfunwiki talk contribs created page GetFamily (Created page with "=== IM Class - <code>GetFamily</code> Method === ==== Overview ==== The <code>GetFamily</code> method in the IM class is designed to retrieve a specific family within the game's context by its name or ID. ==== Syntax ==== <syntaxhighlight lang="c#"> public static Family GetFamily(string familyNameOrId) </syntaxhighlight> ==== Description ==== This method locates a family within the game's active list of families using either its name or ID. If a matching family is fou...") Tag: Visual edit
  • 12:20, 5 January 2024 Tayfunwiki talk contribs created page GetPolicy (Created page with "=== IM Class - <code>GetPolicy</code> Method === ==== Overview ==== The <code>GetPolicy</code> method in the IM class is used to retrieve a specific policy by its name or ID within the game's context. ==== Syntax ==== <syntaxhighlight lang="c#"> public static Policy GetPolicy(string policyNameOrId) </syntaxhighlight> ==== Description ==== This method searches for a policy within the game's active list of policies using its name or ID. If it finds a match, it returns t...") Tag: Visual edit
  • 12:17, 5 January 2024 Tayfunwiki talk contribs created page GetRole (Created page with "=== IM Class - <code>GetRole</code> Method === ==== Overview ==== The <code>GetRole</code> method in the IM class is utilized for obtaining a specific role within the game using its name or ID. ==== Syntax ==== <syntaxhighlight lang="c#"> public static Role GetRole(string roleNameOrId) </syntaxhighlight> ==== Description ==== This method searches for a role by its name or unique ID within the game's active role list. If a matching role is found, it returns the corresp...") Tag: Visual edit
  • 12:15, 5 January 2024 Tayfunwiki talk contribs created page GetClan (Created page with "=== IM Class - <code>GetClan</code> Method === ==== Overview ==== The <code>GetClan</code> method in the IM class is used to retrieve a clan within the game based on its name or ID. ==== Syntax ==== <syntaxhighlight lang="c#"> public static Clan GetClan(string clanNameOrID); </syntaxhighlight> ==== Description ==== This method searches for a clan in the game's active clan list using either the clan's name or its unique ID. If a match is found, it returns the correspon...") Tag: Visual edit
  • 12:10, 5 January 2024 Tayfunwiki talk contribs created page Title (Created page with "=== Actor Class - <code>Title</code> Property === ==== Overview ==== The <code>Title</code> property in the Actor class provides the title of an actor based on their assigned role and gender. ==== Description ==== This property dynamically determines the appropriate title for an actor, taking into account their role within the game and their gender. For instance, if an actor's role is "Leader," and their gender is male, the title would be "King," and for a female actor...") Tag: Visual edit
  • 12:06, 5 January 2024 Tayfunwiki talk contribs created page Role.SetIcon (Created page with "=== Role Class - <code>SetIcon</code> Method === ==== Overview ==== The <code>SetIcon</code> method in the Role class allows setting a new graphical icon for a specific role. ==== Syntax ==== <syntaxhighlight lang="c#"> public void SetIcon(Sprite icon) </syntaxhighlight> ==== Description ==== This method updates the visual representation of a role by assigning a new <code>Sprite</code> object as its icon. This is useful for UI elements or any other in-game representat...") Tag: Visual edit
  • 12:03, 5 January 2024 Tayfunwiki talk contribs created page Role.SetCapacity (Created page with "=== Role Class - <code>SetCapacity</code> Method === ==== Overview ==== The <code>SetCapacity</code> method in the Role class allows setting the maximum number of individuals who can occupy a specific role simultaneously. ==== Syntax ==== <syntaxhighlight lang="c#"> public void SetCapacity(int capacity) </syntaxhighlight> ==== Description ==== This method is used to define or modify the capacity of a role, which is the maximum number of actors that can hold this role...") Tag: Visual edit
  • 12:01, 5 January 2024 Tayfunwiki talk contribs created page Role.SetDescription (Created page with "=== Role Class - <code>SetDescription</code> Method === ==== Overview ==== The <code>SetDescription</code> method in the Role class is used to update the description of a specific role. ==== Syntax ==== <syntaxhighlight lang="c#"> public void SetDescription(string description) </syntaxhighlight> ==== Description ==== This method modifies the description of a role. The <code>description</code> parameter is a string that defines the new description for the role. ==== U...") Tag: Visual edit
  • 11:58, 5 January 2024 Tayfunwiki talk contribs created page Role.SetName (Created page with "=== Role Class - <code>SetName</code> Method === ==== Overview ==== The <code>SetName</code> method in the Role class allows for changing the name of a specific role. ==== Syntax ==== <syntaxhighlight lang="c#"> public void SetName(string roleName) </syntaxhighlight> ==== Description ==== This method is used to update the name of a role. The <code>roleName</code> parameter specifies the new name to be assigned to the role. ==== Usage ==== Use this method to modify th...") Tag: Visual edit
  • 11:45, 5 January 2024 Tayfunwiki talk contribs created page Role.onRoleNameChanged (Created page with "=== Role Class - <code>onRoleNameChanged</code> Event === ==== Overview ==== The <code>onRoleNameChanged</code> event in the Role class is triggered whenever there is a change in the name of a role. ==== Syntax ==== <syntaxhighlight lang="c#"> public event Action<string> onRoleNameChanged; </syntaxhighlight> ==== Description ==== This event is useful for updating UI elements, game mechanics, or other components that rely on the role's name. The event passes the previo...") Tag: Visual edit
  • 11:40, 5 January 2024 Tayfunwiki talk contribs created page Role.Priority (Created page with "=== Role Class - <code>Priority</code> Property === ==== Overview ==== The <code>Priority</code> property in the Role class indicates the hierarchical importance or precedence of a role within the game's structure. ==== Syntax ==== <syntaxhighlight lang="c#"> [field: SerializeField] public int Priority { get; private set; } </syntaxhighlight> ==== Description ==== The <code>Priority</code> property assigns a numerical value to a role, representing its rank or level of...") Tag: Visual edit
  • 11:34, 5 January 2024 Tayfunwiki talk contribs created page Role.Icon (Created page with "=== Role Class - <code>Icon</code> Property === ==== Overview ==== The <code>Icon</code> property in the Role class is used to retrieve the graphical representation or symbol associated with a specific role. ==== Syntax ==== <syntaxhighlight lang="c#"> [field: SerializeField] public Sprite Icon { get; private set; } </syntaxhighlight> ==== Description ==== This property provides a visual icon for a role, such as an emblem or symbol that represents the nature or status...") Tag: Visual edit
  • 11:32, 5 January 2024 Tayfunwiki talk contribs created page Role.Inheritance (Created page with "=== Role Class - <code>Inheritance</code> Property === ==== Overview ==== The <code>Inheritance</code> property in the Role class indicates whether a role is inheritable, meaning it can be passed down to another actor, typically upon the role holder's death or retirement. ==== Syntax ==== <syntaxhighlight lang="c#"> [field: SerializeField] public bool Inheritance { get; private set; } </syntaxhighlight> ==== Description ==== This property determines whether a role wit...") Tag: Visual edit
  • 11:28, 5 January 2024 Tayfunwiki talk contribs created page Role.Capacity (Created page with "=== Role Class - <code>Capacity</code> Property === ==== Overview ==== The <code>Capacity</code> property in the Role class specifies the maximum number of individuals who can hold a particular role within a clan or similar group. ==== Syntax ==== <syntaxhighlight lang="c#"> [field: SerializeField] public int Capacity { get; private set; } </syntaxhighlight> ==== Description ==== This property defines the limit on how many actors can simultaneously hold a given role....") Tag: Visual edit
  • 11:26, 5 January 2024 Tayfunwiki talk contribs created page Role.TitleForFemale (Created page with "=== Role Class - <code>TitleForFemale</code> Property === ==== Overview ==== The <code>TitleForFemale</code> property in the Role class is used to define specific titles for female actors holding a particular role. ==== Syntax ==== <syntaxhighlight lang="c#"> [field: SerializeField] public string TitleForFemale { get; private set; } </syntaxhighlight> ==== Description ==== This property assigns gender-specific titles to roles, particularly useful in contexts where tit...") Tag: Visual edit
  • 11:22, 5 January 2024 Tayfunwiki talk contribs created page Role.TitleForMale (Created page with "=== Role Class - <code>TitleForMale</code> Property === ==== Overview ==== The <code>TitleForMale</code> property in the Role class specifies the title assigned to male actors for a given role. ==== Syntax ==== <syntaxhighlight lang="c#"> [field: SerializeField] public string TitleForMale { get; private set; } </syntaxhighlight> ==== Description ==== This property is used to define gender-specific titles for roles. It is particularly relevant in settings where titles...") Tag: Visual edit
  • 11:16, 5 January 2024 Tayfunwiki talk contribs created page Role.Description (Created page with "=== Role Class - <code>Description</code> Property === ==== Overview ==== The <code>Description</code> property in the Role class provides a detailed explanation of a character's role within the game. ==== Syntax ==== <syntaxhighlight lang="c#"> [field: SerializeField] public string Description { get; private set; } </syntaxhighlight> ==== Description ==== This property conveys the responsibilities, significance, and general characteristics of a role. It's used to giv...") Tag: Visual edit
  • 11:14, 5 January 2024 Tayfunwiki talk contribs created page Role.RoleName (Created page with "=== Role Class - <code>RoleName</code> Property === ==== Overview ==== The <code>RoleName</code> property in the Role class identifies the name of a role assigned to a character in the game. ==== Syntax ==== <syntaxhighlight lang="c#"> [field: SerializeField] public string RoleName { get; private set; } </syntaxhighlight> ==== Description ==== This property provides a human-readable name for a role, such as "Doctor," "Warrior," or "Leader." It is used to identify the...") Tag: Visual edit
  • 11:11, 5 January 2024 Tayfunwiki talk contribs created page Role.ID (Created page with "=== Role Class - <code>ID</code> Property === ==== Overview ==== The <code>ID</code> property in the Role class uniquely identifies each role within the game. ==== Syntax ==== <syntaxhighlight lang="c#"> [field: SerializeField] public string ID { get; private set; } </syntaxhighlight> ==== Description ==== This property holds a unique identifier for a role, ensuring that each role can be distinctly recognized and referred to within the game's systems. It's crucial for...") Tag: Visual edit
  • 11:06, 5 January 2024 Tayfunwiki talk contribs created page Policy.SetIcon (Created page with "=== Policy Class - <code>SetIcon</code> Method === ==== Overview ==== The <code>SetIcon</code> method in the Policy class allows for updating the visual representation of a policy with a new icon. ==== Syntax ==== <syntaxhighlight lang="c#"> public void SetIcon(Sprite icon) </syntaxhighlight> ==== Description ==== This method is used to change the icon of a policy. Icons are an integral part of UI design, helping players quickly identify different policies. Changing a...") Tag: Visual edit
  • 11:01, 5 January 2024 Tayfunwiki talk contribs created page Policy.SetDescription (Created page with "=== Policy Class - <code>SetDescription</code> Method === ==== Overview ==== The <code>SetDescription</code> method in the Policy class is used to update the description of a policy. ==== Syntax ==== <syntaxhighlight lang="c#"> public void SetDescription(string description) </syntaxhighlight> ==== Description ==== This method allows for dynamically updating the description of a policy during the game. It's useful for providing more context or modifying the narrative a...") Tag: Visual edit
  • 10:29, 5 January 2024 Tayfunwiki talk contribs created page Policy.SetName (Created page with "=== Policy Class - <code>SetName</code> Method === ==== Overview ==== The <code>SetName</code> method in the Policy class is used to change the name of a policy. ==== Syntax ==== <syntaxhighlight lang="c#"> public void SetName(string policyName) </syntaxhighlight> ==== Description ==== This method allows for dynamically updating the name of a policy during runtime. It is particularly useful when policies need to be renamed based on game events or player actions. ====...") Tag: Visual edit
  • 10:22, 5 January 2024 Tayfunwiki talk contribs created page Policy.Icon (Created page with "=== Policy Class - <code>Icon</code> Property === ==== Overview ==== The <code>Icon</code> property in the Policy class represents the visual symbol or graphic associated with a specific policy, like "Economy." ==== Syntax ==== <syntaxhighlight lang="c#"> [field: SerializeField] public Sprite Icon { get; private set; } </syntaxhighlight> ==== Description ==== This property holds a <code>Sprite</code> object which serves as the icon for the policy. It can be used in th...") Tag: Visual edit
  • 10:15, 5 January 2024 Tayfunwiki talk contribs created page Policy.onPolicyNameChanged (Created page with "=== Policy Class - <code>onPolicyNameChanged</code> Event === ==== Overview ==== The <code>onPolicyNameChanged</code> event in the Policy class is triggered when the name of a policy is changed. It's useful for updating UI elements or other game components that depend on the policy name. ==== Syntax ==== <syntaxhighlight lang="c#"> public event Action<string> onPolicyNameChanged; </syntaxhighlight> ==== Description ==== This event is attached to a specific policy and...") Tag: Visual edit
  • 10:01, 5 January 2024 Tayfunwiki talk contribs created page Policy.Description (Created page with "== <code>Description</code> Property in Policy Class == === Overview === The <code>Description</code> property in the Policy class is essential for providing detailed information about each policy within the game. It enriches player understanding by elaborating on what each policy entails and its implications in the game world. === Property Definition === <syntaxhighlight lang="c#"> [field: SerializeField] public string Description { get; private set; } </syntaxhighlig...") Tag: Visual edit
  • 00:00, 5 January 2024 Tayfunwiki talk contribs created page Policy.PolicyName (Created page with "== <code>PolicyName</code> Property in Policy Class == === Overview === The <code>PolicyName</code> property in the Policy class serves as a key attribute for defining and recognizing different policies within the game. It provides a human-readable name for each policy, crucial for both players and developers. === Property Definition === <syntaxhighlight lang="c#"> [field: SerializeField] public string PolicyName { get; private set; } </syntaxhighlight> === Descriptio...") Tag: Visual edit
  • 23:59, 4 January 2024 Tayfunwiki talk contribs created page Policy.ID (Created page with "== <code>ID</code> Property in Policy Class == === Overview === The <code>ID</code> property in the Policy class is crucial for uniquely identifying each policy within the game's framework. This property is vital for managing and referencing different policies effectively. === Property Definition === <syntaxhighlight lang="c#"> [field: SerializeField] public string ID { get; private set; } </syntaxhighlight> === Description === * <code>ID</code> holds a unique identi...") Tag: Visual edit
  • 23:45, 4 January 2024 Tayfunwiki talk contribs created page Culture.MaleNames (Created page with "== <code>MaleNames</code> Property in Culture Class == === Overview === The <code>MaleNames</code> property in the Culture class provides a list of male names that are commonly used within a specific culture in the game. This property plays a significant role in representing cultural diversity and authenticity in character names. === Property Definition === <syntaxhighlight lang="c#"> public IEnumerable<string> MaleNames => maleNames; </syntaxhighlight> === Descriptio...") Tag: Visual edit
  • 23:44, 4 January 2024 Tayfunwiki talk contribs created page Culture.FemaleNames (Created page with "== <code>FemaleNames</code> Property in Culture Class == === Overview === The <code>FemaleNames</code> property in the Culture class retrieves a collection of female names commonly used within a specific culture in the game. This is a key feature for character naming and cultural representation. === Property Definition === <syntaxhighlight lang="c#"> public IEnumerable<string> FemaleNames => femaleNames; </syntaxhighlight> === Description === * <code>FemaleNames</cod...") Tag: Visual edit
  • 23:40, 4 January 2024 Tayfunwiki talk contribs created page Culture.ID (Created page with "== <code>ID</code> Property in Culture Class == === Overview === The <code>ID</code> property in the Culture class serves as a unique identifier for each culture within a game. This property is vital in scenarios where distinct cultural identities play an integral role in the game mechanics, storytelling, or character interactions. === Property Definition === <syntaxhighlight lang="c#"> [field: SerializeField] public string ID { get; private set; } </syntaxhighlight>...") Tag: Visual edit
  • 23:39, 4 January 2024 Tayfunwiki talk contribs created page Culture.CultureName (Created page with "== <code>CultureName</code> Property in Culture Class == === Overview === The <code>CultureName</code> property in the Culture class represents the name assigned to a specific culture within the game. This property is crucial in games that feature diverse cultural backgrounds and identities, influencing various aspects of gameplay and narrative. === Property Definition === <syntaxhighlight lang="c#"> [field: SerializeField] public string CultureName { get; private set;...") Tag: Visual edit
  • 23:39, 4 January 2024 Tayfunwiki talk contribs created page Culture.Description (Created page with "== <code>Description</code> Property in Culture Class == === Overview === The <code>Description</code> property in the Culture class provides a narrative or informational description of a specific culture within the game. This property is essential in games where cultural nuances and details contribute to the depth and richness of the game world. === Property Definition === <syntaxhighlight lang="c#"> [field: SerializeField] public string Description { get; private set...") Tag: Visual edit
  • 23:37, 4 January 2024 Tayfunwiki talk contribs created page Culture.onCultureNameChanged (Created page with "== <code>onCultureNameChanged</code> Event in Culture Class == === Overview === The <code>onCultureNameChanged</code> event in the Culture class is a mechanism that triggers when the name of a culture is changed in the game. This event is particularly useful in dynamic game environments where cultural attributes can evolve or be modified during gameplay. === Event Definition === <syntaxhighlight lang="c#"> public event Action<string> onCultureNameChanged; </syntaxhighl...") Tag: Visual edit
  • 23:35, 4 January 2024 Tayfunwiki talk contribs created page Culture.SetName (Created page with "== <code>SetName</code> Method in Culture Class == === Overview === The <code>SetName</code> method in the Culture class is used to update or change the name of a culture within the game. This method is essential for scenarios where the cultural identity or attributes can evolve or be modified during gameplay. === Syntax === <syntaxhighlight lang="c#"> public void SetName(string cultureName) </syntaxhighlight> === Parameters === * <code>cultureName</code>: The new na...") Tag: Visual edit
  • 23:34, 4 January 2024 Tayfunwiki talk contribs created page Culture.SetDescription (Created page with "== <code>SetDescription</code> Method in Culture Class == === Overview === The <code>SetDescription</code> method in the Culture class enables updating the description of a specific culture within the game. This method is crucial for dynamically modifying cultural narratives or characteristics to enhance the depth and adaptability of the game’s world. === Syntax === <syntaxhighlight lang="c#"> public Culture SetDescription(string description) </syntaxhighlight> ===...") Tag: Visual edit
  • 23:32, 4 January 2024 Tayfunwiki talk contribs created page Culture.GenerateName (Created page with "== <code>GenerateName</code> Method in Culture Class == === Overview === The <code>GenerateName</code> method in the Culture class is designed to generate a random name that is culturally appropriate and corresponds to the specified gender. This functionality enhances the realism and cultural authenticity within the game's context. === Syntax === <syntaxhighlight lang="c#"> public string GenerateName(Actor.IGender gender) </syntaxhighlight> === Parameters === * <code...") Tag: Visual edit
  • 23:32, 4 January 2024 Tayfunwiki talk contribs created page Culture.AddName (Created page with "== <code>AddName</code> Method in Culture Class == === Overview === The <code>AddName</code> method in the Culture class enables the addition of a new name to the culture's list of names, specifically categorized by gender. This functionality is key to expanding and customizing the range of names within a specific cultural context in a game. === Method Definition === <syntaxhighlight lang="c#"> public Culture AddName(string name, Actor.IGender gender) </syntaxhighlight...") Tag: Visual edit
  • 23:31, 4 January 2024 Tayfunwiki talk contribs created page Culture.RemoveName (Created page with "== <code>RemoveName</code> Method in Culture Class == === Overview === The <code>RemoveName</code> method in the Culture class is designed to delete a specific name from the culture's name list, based on the specified gender. This feature is crucial for managing and updating the cultural name database within a game's context. === Syntax === <syntaxhighlight lang="c#"> public Culture RemoveName(string name, Actor.IGender gender) </syntaxhighlight> === Parameters === *...") Tag: Visual edit
  • 22:47, 4 January 2024 Tayfunwiki talk contribs created page Family.SetDescription (Created page with "== <code>SetDescription</code> Method in Family Class == === Overview === The <code>SetDescription</code> method in the Family class allows for updating the description of a family. This method is useful in games where family lore, background stories, and historical details are important to the gameplay or narrative. === Syntax === <syntaxhighlight lang="c#"> public void SetDescription(string description) </syntaxhighlight> === Parameters === * <code>description</cod...") Tag: Visual edit
  • 22:46, 4 January 2024 Tayfunwiki talk contribs created page Family.SetCulture (Created page with "== <code>SetCulture</code> Method in Family Class == === Overview === The <code>SetCulture</code> method in the Family class enables the assignment of a new cultural identity to a family. This functionality is crucial in games where culture plays a significant role in defining family heritage, traditions, and interactions within the game world. === Syntax === <syntaxhighlight lang="c#"> public void SetCulture(string cultureName) </syntaxhighlight> === Parameters ===...") Tag: Visual edit
  • 22:45, 4 January 2024 Tayfunwiki talk contribs created page Family.SetEmblem (Created page with "== <code>SetEmblem</code> Method in Family Class == === Overview === The <code>SetEmblem</code> method in the Family class allows for updating the emblem of a family. This is important in games where visual symbols such as crests or emblems are used to represent family identity and heritage. === Syntax === <syntaxhighlight lang="c#"> public void SetEmblem(Sprite emblem) </syntaxhighlight> === Parameters === * <code>emblem</code>: The new <code>Sprite</code> object to...") Tag: Visual edit
  • 22:44, 4 January 2024 Tayfunwiki talk contribs created page Family.SetName (Created page with "== <code>SetName</code> Method in Family Class == === Overview === The <code>SetName</code> method in the Family class is used to change the name of a family. This method is significant in games where family identity, lineage, and heritage are integral to the gameplay, narrative, or character development. === Syntax === <syntaxhighlight lang="c#"> public void SetName(string familyName) </syntaxhighlight> === Parameters === * <code>familyName</code>: The new name to b...") Tag: Visual edit
  • 22:44, 4 January 2024 Tayfunwiki talk contribs created page Family.IsMember (Created page with "== <code>IsMember</code> Method in Family Class == === Overview === The <code>IsMember</code> method in the Family class is used to check if a specific actor is a member of the family. This functionality is crucial in games where family affiliations and relationships play a significant role in the gameplay, story, or character interactions. === Method Definition === <syntaxhighlight lang="c#"> public bool IsMember(Actor member) </syntaxhighlight> === Parameters === *...") Tag: Visual edit
  • 22:43, 4 January 2024 Tayfunwiki talk contribs created page Family.OnMemberLeave (Created page with "== <code>onMemberLeave</code> Event in Family Class == === Overview === The <code>onMemberLeave</code> event in the Family class is invoked when a member leaves the family. This event is particularly important in games where the dynamics of family membership, alliances, and relationships significantly influence the gameplay and story. === Event Definition === <syntaxhighlight lang="c#"> public event Action<Actor> onMemberLeave; </syntaxhighlight> === Description ===...") Tag: Visual edit
  • 22:43, 4 January 2024 Tayfunwiki talk contribs created page Family.OnMemberJoin (Created page with "== <code>onMemberJoin</code> Event in Family Class == === Overview === The <code>onMemberJoin</code> event in the Family class is triggered when a new member joins the family. This event is particularly relevant in games where family dynamics, lineage, and relationships play a significant role in the gameplay and narrative. === Event Definition === <syntaxhighlight lang="c#"> public Action<Actor> onMemberJoin; </syntaxhighlight> === Description === * Event Type: <cod...") Tag: Visual edit
  • 22:42, 4 January 2024 Tayfunwiki talk contribs created page OnFamilyCultureChanged (Created page with "== <code>onFamilyCultureChanged</code> Event in Family Class == === Overview === The <code>onFamilyCultureChanged</code> event in the Family class triggers when there is a change in the family's associated culture. This event is significant in games where cultural aspects play a key role in shaping family identity, traditions, and interactions within the game world. === Event Definition === <syntaxhighlight lang="c#"> public event Action<Culture> onFamilyCultureChanged...") Tag: Visual edit
  • 22:40, 4 January 2024 Tayfunwiki talk contribs created page OnFamilyEmblemChanged (Created page with "== <code>onFamilyEmblemChanged</code> Event in Family Class == === Overview === The <code>onFamilyEmblemChanged</code> event in the Family class is triggered when there's a change in the family's emblem. This event is crucial in games where visual symbols like emblems play an important role in representing family identity and heritage. === Event Definition === <syntaxhighlight lang="c#"> public event Action<Sprite> onFamilyEmblemChanged; </syntaxhighlight> === Descrip...") Tag: Visual edit
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